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authorTon Roosendaal <ton@blender.org>2010-12-28 19:02:47 +0300
committerTon Roosendaal <ton@blender.org>2010-12-28 19:02:47 +0300
commit98ec317d2b6e6ebd245b07cdb41c4848369b367b (patch)
tree212b2de28c0707fc33753e61a755b34c1c9c3990 /source/blender/editors/mesh
parent4eb806b0a4a526069100a4fa2ddb8bed5356b397 (diff)
Bugfix #25395
Mesh "Add grid" was quite broken: - it added an edge to a previous (not selected) vertex - it ignored cursor location - and it didn't use 'align to view' Now it does behave :)
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_add.c12
1 files changed, 11 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_add.c b/source/blender/editors/mesh/editmesh_add.c
index 16f629f0450..5d6ed426152 100644
--- a/source/blender/editors/mesh/editmesh_add.c
+++ b/source/blender/editors/mesh/editmesh_add.c
@@ -1059,7 +1059,7 @@ static void make_prim(Object *obedit, int type, float mat[4][4], int tot, int se
vec[2]= 0.0f;
eve= addvertlist(em, vec, NULL);
eve->f= 1+2+4;
- addedgelist(em, eve->prev, eve, NULL);
+ if(a < tot -1) addedgelist(em, eve->prev, eve, NULL);
}
/* extrude and translate */
vec[0]= vec[2]= 0.0;
@@ -1069,7 +1069,17 @@ static void make_prim(Object *obedit, int type, float mat[4][4], int tot, int se
extrudeflag_vert(obedit, em, 2, nor, 0); // nor unused
translateflag(em, 2, vec);
}
+
+ /* and now do imat */
+ eve= em->verts.first;
+ while(eve) {
+ if(eve->f & SELECT) {
+ mul_m4_v3(mat,eve->co);
+ }
+ eve= eve->next;
+ }
break;
+
case PRIM_UVSPHERE: /* UVsphere */
/* clear all flags */