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authorCampbell Barton <ideasman42@gmail.com>2011-01-23 15:42:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-01-23 15:42:07 +0300
commitd2076e38f1b5b605909ba824ba5552fa93e508fa (patch)
tree248d7b728c087245b41db74a674e5db60139f935 /source/blender/editors/mesh
parentd75216ba1c0fbaae1f2fe20741f23b9c35816eca (diff)
correct own bad spelling
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_lib.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_lib.c b/source/blender/editors/mesh/editmesh_lib.c
index 72c0e7a9a64..9ec50fdd6b3 100644
--- a/source/blender/editors/mesh/editmesh_lib.c
+++ b/source/blender/editors/mesh/editmesh_lib.c
@@ -360,7 +360,7 @@ void EM_editselection_plane(float *plane, EditSelection *ese)
however selecting different edges can swap the direction of the y axis.
this makes it less likely for the y axis of the manipulator
(running along the edge).. to flip less often.
- at least its more pradictable */
+ at least its more predictable */
if (eed->v2->co[1] > eed->v1->co[1]) /*check which to do first */
sub_v3_v3v3(plane, eed->v2->co, eed->v1->co);
else