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author | Campbell Barton <ideasman42@gmail.com> | 2011-01-23 15:42:07 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-01-23 15:42:07 +0300 |
commit | d2076e38f1b5b605909ba824ba5552fa93e508fa (patch) | |
tree | 248d7b728c087245b41db74a674e5db60139f935 /source/blender/editors/mesh | |
parent | d75216ba1c0fbaae1f2fe20741f23b9c35816eca (diff) |
correct own bad spelling
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r-- | source/blender/editors/mesh/editmesh_lib.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_lib.c b/source/blender/editors/mesh/editmesh_lib.c index 72c0e7a9a64..9ec50fdd6b3 100644 --- a/source/blender/editors/mesh/editmesh_lib.c +++ b/source/blender/editors/mesh/editmesh_lib.c @@ -360,7 +360,7 @@ void EM_editselection_plane(float *plane, EditSelection *ese) however selecting different edges can swap the direction of the y axis. this makes it less likely for the y axis of the manipulator (running along the edge).. to flip less often. - at least its more pradictable */ + at least its more predictable */ if (eed->v2->co[1] > eed->v1->co[1]) /*check which to do first */ sub_v3_v3v3(plane, eed->v2->co, eed->v1->co); else |