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authorPhilipp Oeser <info@graphics-engineer.com>2021-04-06 07:30:44 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-04-06 07:59:10 +0300
commit9c202281287743494fd7d81a13970053bc8a33b5 (patch)
tree0bbe14c485971c899d93fc7a7192becb93131324 /source/blender/editors/mesh
parent3f3b4745b6ad99a0503fba4793d0f1febedadebc (diff)
Fix T48167: Mesh select random factor is not accurate
Selecting random percentage would not reliably guarantee the precise percentage of selected elements now randomize an index array instead and use the precise number of elements from this array. Note that this change has only been made to edit-mesh and should be applied to all random selection operators.
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_select.c41
1 files changed, 31 insertions, 10 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index f5d91f29f74..0aeaee57548 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -4632,35 +4632,56 @@ static int edbm_select_random_exec(bContext *C, wmOperator *op)
seed_iter += BLI_ghashutil_strhash_p(obedit->id.name);
}
- RNG *rng = BLI_rng_new_srandom(seed_iter);
-
if (em->selectmode & SCE_SELECT_VERTEX) {
+ int elem_map_len = 0;
+ BMVert **elem_map = MEM_mallocN(sizeof(*elem_map) * em->bm->totvert, __func__);
BMVert *eve;
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
- if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN) && BLI_rng_get_float(rng) < randfac) {
- BM_vert_select_set(em->bm, eve, select);
+ if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
+ elem_map[elem_map_len++] = eve;
}
}
+
+ BLI_array_randomize(elem_map, sizeof(*elem_map), elem_map_len, seed);
+ const int count_select = elem_map_len * randfac;
+ for (int i = 0; i < count_select; i++) {
+ BM_vert_select_set(em->bm, elem_map[i], select);
+ }
+ MEM_freeN(elem_map);
}
else if (em->selectmode & SCE_SELECT_EDGE) {
+ int elem_map_len = 0;
+ BMEdge **elem_map = MEM_mallocN(sizeof(*elem_map) * em->bm->totedge, __func__);
BMEdge *eed;
BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) {
- if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN) && BLI_rng_get_float(rng) < randfac) {
- BM_edge_select_set(em->bm, eed, select);
+ if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
+ elem_map[elem_map_len++] = eed;
}
}
+ BLI_array_randomize(elem_map, sizeof(*elem_map), elem_map_len, seed);
+ const int count_select = elem_map_len * randfac;
+ for (int i = 0; i < count_select; i++) {
+ BM_edge_select_set(em->bm, elem_map[i], select);
+ }
+ MEM_freeN(elem_map);
}
else {
+ int elem_map_len = 0;
+ BMFace **elem_map = MEM_mallocN(sizeof(*elem_map) * em->bm->totface, __func__);
BMFace *efa;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN) && BLI_rng_get_float(rng) < randfac) {
- BM_face_select_set(em->bm, efa, select);
+ if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) {
+ elem_map[elem_map_len++] = efa;
}
}
+ BLI_array_randomize(elem_map, sizeof(*elem_map), elem_map_len, seed);
+ const int count_select = elem_map_len * randfac;
+ for (int i = 0; i < count_select; i++) {
+ BM_face_select_set(em->bm, elem_map[i], select);
+ }
+ MEM_freeN(elem_map);
}
- BLI_rng_free(rng);
-
if (select) {
/* was EDBM_select_flush, but it over select in edge/face mode */
EDBM_selectmode_flush(em);