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authorCampbell Barton <ideasman42@gmail.com>2021-03-29 07:45:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-03-29 10:08:57 +0300
commitfc889615f770f3163cef9768c88050100875807c (patch)
tree2bfbe330a5535b86affa1a8eb39d9ef9457aa6dc /source/blender/editors/mesh
parentab26be8ff7afe2466e784f7461264c628cc47f48 (diff)
Fix vert/edge knife snapping when the cursor wasn't over a face
In this case, the cage location was left zeroed which was then projected back onto the screen to find the nearest screen space edge/vertex. This made snapping to the vertex/edge fail in some corner-cases where it was intended to work.
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index 1e6a2c80f91..f0b77f59a5c 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -1922,6 +1922,8 @@ static BMFace *knife_find_closest_face(KnifeTool_OpData *kcd,
* of a true coordinate on the face.
* This just puts a point 1.0f in front of the view. */
add_v3_v3v3(co, origin, ray);
+ /* Use this value for the cage location too as it's used to find near edges/vertices. */
+ copy_v3_v3(cageco, co);
}
}