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authorSergey Sharybin <sergey.vfx@gmail.com>2018-07-04 17:43:00 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-07-04 17:44:44 +0300
commit7c47b338c0e039c4dbcbc35ef682b55aaa0ef871 (patch)
tree7edf7908eb500579f0888ca8410265ad54620b6e /source/blender/editors/mesh
parent56ace4b2099da3e26e864b41fa4594499ba2bbc2 (diff)
Depsgraph: Don't force copy-on-write when shading changes
Shading is supposed to be dealing with draw manager batch cached thingamajigs, but was causing full object update. This was causing both flickering in sculpt mode (PBVH was removed, why it was SOMETIMES restored before draw is a mystery), and was also causing things to be really slow.
Diffstat (limited to 'source/blender/editors/mesh')
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