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authorDalai Felinto <dfelinto@gmail.com>2017-11-08 17:16:49 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-08 23:39:01 +0300
commit206c94fea98d44ed9667607638c455c7c0e63822 (patch)
treeddc1f6f30c18d10674daaeeaee6b465550447709 /source/blender/editors/mesh
parent670e6cab4319b94c96c6a61cb76199f1054b935a (diff)
Farewell Scene->base
While getting rid of Scene->base we got the following fixes: * Fix "Convert To" operator * Fix "NLA allowing to selected objects that are not selectable * Fix scene.objects (readonly, no option to link/unlink) Note: Collada needs to use the context SceneLayer for adding objects however I added a placeholder, so Collada maintainers can fix this properly.
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/mesh_navmesh.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/editors/mesh/mesh_navmesh.c b/source/blender/editors/mesh/mesh_navmesh.c
index e5705d2d3e7..8d60a94ee34 100644
--- a/source/blender/editors/mesh/mesh_navmesh.c
+++ b/source/blender/editors/mesh/mesh_navmesh.c
@@ -40,6 +40,7 @@
#include "BLI_math_vector.h"
#include "BLI_linklist.h"
+#include "BKE_layer.h"
#include "BKE_library.h"
#include "BKE_context.h"
#include "BKE_mesh.h"
@@ -337,7 +338,7 @@ static Object *createRepresentation(bContext *C, struct recast_polyMesh *pmesh,
int i, j, k;
unsigned short *v;
int face[3];
- Scene *scene = CTX_data_scene(C);
+ SceneLayer *scene_layer = CTX_data_scene_layer(C);
Object *obedit;
int createob = base == NULL;
int nverts, nmeshes, nvp;
@@ -355,8 +356,8 @@ static Object *createRepresentation(bContext *C, struct recast_polyMesh *pmesh,
}
else {
obedit = base->object;
- BKE_scene_base_deselect_all(scene);
- BKE_scene_base_select(scene, base);
+ BKE_scene_layer_base_deselect_all(scene_layer);
+ BKE_scene_layer_base_select(scene_layer, base);
copy_v3_v3(obedit->loc, co);
copy_v3_v3(obedit->rot, rot);
}