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author | Germano <germano.costa@ig.com.br> | 2017-12-04 17:05:06 +0300 |
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committer | Germano <germano.costa@ig.com.br> | 2017-12-04 17:05:06 +0300 |
commit | 9f5bf197a0c3d53af2bf438460e0b2433d3519dd (patch) | |
tree | 66e2b00e76a580015069e228d112836255cd6f63 /source/blender/editors/mesh | |
parent | d974d254975df7aae20804f189b64c0741d52ba1 (diff) |
Edit Mesh Selection: Draw the backbuff of edge selection only when requested
And make sure the width is 1
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r-- | source/blender/editors/mesh/editmesh_select.c | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c index 3f443b49a5e..77a107534dd 100644 --- a/source/blender/editors/mesh/editmesh_select.c +++ b/source/blender/editors/mesh/editmesh_select.c @@ -1573,9 +1573,17 @@ static bool mouse_mesh_loop(bContext *C, const int mval[2], bool extend, bool de mvalf[1] = (float)(vc.mval[1] = mval[1]); em = vc.em; + /* Make sure that the edges are also considered for selection. + * TODO: cleanup: add `selectmode` as a parameter */ + const short ts_selectmode = vc.scene->toolsettings->selectmode; + vc.scene->toolsettings->selectmode |= SCE_SELECT_EDGE; + /* no afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad */ ED_view3d_backbuf_validate(&vc); + /* restore `selectmode` */ + vc.scene->toolsettings->selectmode = ts_selectmode; + eed = EDBM_edge_find_nearest_ex(&vc, &dist, NULL, true, true, NULL); if (eed == NULL) { return false; |