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authorCampbell Barton <ideasman42@gmail.com>2016-07-08 09:41:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-07-08 09:52:10 +0300
commitd5d26338b5a13aaaaefd051efcbbc93c453b57c7 (patch)
tree6bd643e67c73ed0d1c25d2d353d851fd7fe97d2b /source/blender/editors/mesh
parent83fe139b2b9c37db50c14833cb38877b999db6de (diff)
Mesh/Curve Join: remove edit-mode toggle
Toggling edit-node after joining objects is redundant as far as I can see - (dates back to first revision). Also caused all edges to be drawn w/ meshes, redundant undo step w/ curves.
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/meshtools.c13
1 files changed, 1 insertions, 12 deletions
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index 1b2d4b7c130..123f701d405 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -564,21 +564,10 @@ int join_mesh_exec(bContext *C, wmOperator *op)
BKE_key_sort(key);
}
-
DAG_relations_tag_update(bmain); // removed objects, need to rebuild dag
-#if 0
- ED_object_editmode_enter(C, EM_WAITCURSOR);
- ED_object_editmode_exit(C, EM_FREEDATA | EM_WAITCURSOR | EM_DO_UNDO);
-#else
- /* toggle editmode using lower level functions so this can be called from python */
- EDBM_mesh_make(scene->toolsettings, ob, false);
- EDBM_mesh_load(ob);
- EDBM_mesh_free(me->edit_btmesh);
- MEM_freeN(me->edit_btmesh);
- me->edit_btmesh = NULL;
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA);
-#endif
+
WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
return OPERATOR_FINISHED;