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authorCampbell Barton <ideasman42@gmail.com>2012-09-07 09:54:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-09-07 09:54:54 +0400
commitacfff7a65f551f8d7313a93137b1beb4c338ff27 (patch)
tree6d9eb871d81c0fdf684914d8e5ccca1d5f93f4be /source/blender/editors/mesh
parente70beaacf495f737057bc8b7d0f02818a17acc51 (diff)
fixes for weight paint mode:
- sample weight didnt work when the object was transformed. - sample weight didnt work when vertex selection was enabled. - 'All faces' option is used by weight paint mode, but there was no UI access. add ED_mesh_pick_face_vert(). which uses the face selection buffer but returns the closest vertex.
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/meshtools.c49
1 files changed, 49 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index 3d6face167b..06dcac0505a 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -1185,6 +1185,55 @@ int ED_mesh_pick_face(bContext *C, Mesh *me, const int mval[2], unsigned int *in
return 1;
}
+/**
+ * Use when the back buffer stores face index values. but we want a vert.
+ * This gets the face then finds the closest vertex to mval.
+ */
+int ED_mesh_pick_face_vert(bContext *C, Mesh *me, Object *ob, const int mval[2], unsigned int *index, int size)
+{
+ unsigned int poly_index;
+
+ if (ED_mesh_pick_face(C, me, mval, &poly_index, size)) {
+ Scene *scene = CTX_data_scene(C);
+ struct ARegion *ar = CTX_wm_region(C);
+
+ /* derived mesh to find deformed locations */
+ DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
+ int v_idx_best = -1;
+
+ if (dm->getVertCo) {
+ /* find the vert closest to 'mval' */
+ const float mval_f[2] = {(float)mval[0],
+ (float)mval[1]};
+ MPoly *mp = &me->mpoly[poly_index];
+ int fidx;
+ float len_best = FLT_MAX;
+
+ fidx = mp->totloop - 1;
+ do {
+ float co[3], sco[2], len;
+ const int v_idx = me->mloop[mp->loopstart + fidx].v;
+ dm->getVertCo(dm, v_idx, co);
+ mul_m4_v3(ob->obmat, co);
+ project_float_noclip(ar, co, sco);
+ len = len_squared_v2v2(mval_f, sco);
+ if (len < len_best) {
+ len_best = len;
+ v_idx_best = v_idx;
+ }
+ } while (fidx--);
+ }
+
+ dm->release(dm);
+
+ if (v_idx_best != -1) {
+ *index = v_idx_best;
+ return 1;
+ }
+ }
+
+ return 0;
+}
/**
* Vertex selection in object mode,