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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-07 13:30:28 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-02-07 13:30:28 +0300
commitd61f5451c043b52dee2217717a25242d2ea5a264 (patch)
tree095681e41b089015180706990c9bd0b9ded02e1a /source/blender/editors/mesh
parentc2122f01ad867a6889812a73e88fd0d657ef2448 (diff)
Fix #21006: ring select in face mode does loop select again, on second
thought, it makes sense since it's basically the same with flushed selection to faces.
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/loopcut.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/loopcut.c b/source/blender/editors/mesh/loopcut.c
index 27579a4eabc..ba679afbfa7 100644
--- a/source/blender/editors/mesh/loopcut.c
+++ b/source/blender/editors/mesh/loopcut.c
@@ -345,6 +345,7 @@ static int ringsel_invoke (bContext *C, wmOperator *op, wmEvent *evt)
if (lcd->em->selectmode == SCE_SELECT_FACE) {
ringsel_exit(C, op);
+ WM_operator_name_call(C, "MESH_OT_loop_select", WM_OP_INVOKE_REGION_WIN, NULL);
return OPERATOR_CANCELLED;
}