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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-13 04:40:20 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-13 04:40:20 +0400
commit26ef6da24b3324fb6f8ab6cfe12f101f0d7dedb4 (patch)
tree375aa10e98780325086c215454f71cdeaef2de4b /source/blender/editors/mesh
parent6fb0181b50461b529bb960950870de941711041e (diff)
2.5
* Objects now support up to 32767 material slots. It's easy to increase this further, but I prefer not to increase the memory usage of mesh faces, it seems unlikely that someone would create 32767 distinct materials? * Forward compatibility: the only thing you can potentially lose reading a 2.5 file in 2.4 is object linking (instead of default data), though usually that will go fine too. Reading files with > 32 material slots in 2.4 can start giving issues. * The ob->colbits variable is deprecated by the array ob->matbits but I didn't remove the ob->colbits updates in very few places it is set. * I hope I changed all the relevant things, various places just hardcoded the number 16 instead of using the MAXMAT define. * Join Objects operator back. This is using the version from the animsys2 branch coded by Joshua, which means it now supports joining of shape keys. * Fix for crash reading file saved during render.
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh.c14
-rw-r--r--source/blender/editors/mesh/meshtools.c529
2 files changed, 337 insertions, 206 deletions
diff --git a/source/blender/editors/mesh/editmesh.c b/source/blender/editors/mesh/editmesh.c
index cdd51a72f4f..6c66ae468fa 100644
--- a/source/blender/editors/mesh/editmesh.c
+++ b/source/blender/editors/mesh/editmesh.c
@@ -1132,7 +1132,7 @@ void load_editMesh(Scene *scene, Object *ob)
else
VECCOPY(mvert->co, eve->co);
- mvert->mat_nr= 255; /* what was this for, halos? */
+ mvert->mat_nr= 32767; /* what was this for, halos? */
/* vertex normal */
VECCOPY(nor, eve->no);
@@ -1218,14 +1218,14 @@ void load_editMesh(Scene *scene, Object *ob)
/* mat_nr in vertex */
if(me->totcol>1) {
mvert= me->mvert+mface->v1;
- if(mvert->mat_nr == (char)255) mvert->mat_nr= mface->mat_nr;
+ if(mvert->mat_nr == (char)32767) mvert->mat_nr= mface->mat_nr;
mvert= me->mvert+mface->v2;
- if(mvert->mat_nr == (char)255) mvert->mat_nr= mface->mat_nr;
+ if(mvert->mat_nr == (char)32767) mvert->mat_nr= mface->mat_nr;
mvert= me->mvert+mface->v3;
- if(mvert->mat_nr == (char)255) mvert->mat_nr= mface->mat_nr;
+ if(mvert->mat_nr == (char)32767) mvert->mat_nr= mface->mat_nr;
if(mface->v4) {
mvert= me->mvert+mface->v4;
- if(mvert->mat_nr == (char)255) mvert->mat_nr= mface->mat_nr;
+ if(mvert->mat_nr == (char)32767) mvert->mat_nr= mface->mat_nr;
}
}
@@ -1669,8 +1669,8 @@ typedef struct EditEdgeC
typedef struct EditFaceC
{
int v1, v2, v3, v4;
- unsigned char mat_nr, flag, f, h, fgonf;
- short pad1;
+ unsigned char flag, f, h, fgonf, pad1;
+ short mat_nr;
} EditFaceC;
typedef struct EditSelectionC{
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index df3e2a5685c..c10fdbcfd8f 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -38,16 +38,17 @@
#include "MEM_guardedalloc.h"
#include "DNA_image_types.h"
-#include "DNA_mesh_types.h"
+#include "DNA_key_types.h"
+#include "DNA_material_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
-#include "DNA_material_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_view3d_types.h"
-#include "DNA_world_types.h"
#include "DNA_windowmanager_types.h"
+#include "DNA_world_types.h"
#include "BLI_arithb.h"
#include "BLI_blenlib.h"
@@ -58,10 +59,12 @@
#include "BKE_blender.h"
+#include "BKE_context.h"
#include "BKE_depsgraph.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_image.h"
+#include "BKE_key.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
@@ -86,15 +89,13 @@
#include "ED_object.h"
#include "ED_view3d.h"
+#include "WM_api.h"
+#include "WM_types.h"
+
/* own include */
#include "mesh_intern.h"
-
-/* from rendercode.c */
-#define VECMUL(dest, f) dest[0]*= f; dest[1]*= f; dest[2]*= f
-
/* XXX */
-static void BIF_undo_push() {}
static void waitcursor() {}
static void error() {}
static int pupmenu() {return 0;}
@@ -103,145 +104,189 @@ static int pupmenu() {return 0;}
/* * ********************** no editmode!!! *********** */
+/*********************** JOIN ***************************/
+
/* join selected meshes into the active mesh, context sensitive
return 0 if no join is made (error) and 1 of the join is done */
-// XXX NOTE to whoever ports this:
-// Check the version of this code in the animsys2 branch, which has been nicely commented,
-// but more importantly has proper support for handling meshes with shapekeys (instead of lamely bailing out)!
-// -- Aligorith, July 2009
-int join_mesh(Scene *scene, View3D *v3d, wmOperator *op)
+int join_mesh_exec(bContext *C, wmOperator *op)
{
- Base *base, *nextb;
- Object *ob;
+ Scene *scene= CTX_data_scene(C);
+ Object *ob= CTX_data_active_object(C);
Material **matar, *ma;
Mesh *me;
- MVert *mvert, *mvertmain;
+ MVert *mvert, *mv, *mvertmain;
MEdge *medge = NULL, *medgemain;
MFace *mface = NULL, *mfacemain;
- float imat[4][4], cmat[4][4];
- int a, b, totcol, totedge=0, totvert=0, totface=0, ok=0, vertofs, map[MAXMAT];
- int i, j, index, haskey=0, hasmulti=0, edgeofs, faceofs;
+ Key *key, *nkey=NULL;
+ KeyBlock *kb, *okb, *kbn;
+ float imat[4][4], cmat[4][4], *fp1, *fp2, curpos;
+ int a, b, totcol, totmat=0, totedge=0, totvert=0, totface=0, ok=0;
+ int vertofs, *matmap;
+ int i, j, index, haskey=0, edgeofs, faceofs;
bDeformGroup *dg, *odg;
MDeformVert *dvert;
CustomData vdata, edata, fdata;
- if(scene->obedit) return 0;
+ if(scene->obedit)
+ return OPERATOR_CANCELLED;
- ob= OBACT;
- if(!ob || ob->type!=OB_MESH) return 0;
+ /* ob is the object we are adding geometry to */
+ if(!ob || ob->type!=OB_MESH)
+ return OPERATOR_CANCELLED;
- if (object_data_is_libdata(ob)) {
-// XXX error_libdata();
- return 0;
- }
-
/* count & check */
- base= FIRSTBASE;
- while(base) {
- if(TESTBASELIB_BGMODE(base)) { /* BGMODE since python can access */
- if(base->object->type==OB_MESH) {
- me= base->object->data;
- totvert+= me->totvert;
- totface+= me->totface;
-
- if(base->object == ob) ok= 1;
-
- if(me->key) {
- haskey= 1;
- break;
- }
- if(me->mr) {
- hasmulti= 1;
- break;
- }
- }
+ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
+ if(base->object->type==OB_MESH) {
+ me= base->object->data;
+
+ totvert+= me->totvert;
+ totedge+= me->totedge;
+ totface+= me->totface;
+ totmat+= base->object->totcol;
+
+ if(base->object == ob)
+ ok= 1;
+
+ /* check for shapekeys */
+ if(me->key)
+ haskey++;
}
- base= base->next;
}
+ CTX_DATA_END;
- if(haskey) {
- BKE_report(op->reports, RPT_ERROR, "Can't join meshes with vertex keys");
- return 0;
- }
- if(hasmulti) {
- BKE_report(op->reports, RPT_ERROR, "Can't join meshes with Multires");
- return 0;
- }
/* that way the active object is always selected */
- if(ok==0) return 0;
+ if(ok==0)
+ return OPERATOR_CANCELLED;
- if(totvert==0 || totvert>MESH_MAX_VERTS) return 0;
-
- /* if needed add edges to other meshes */
- for(base= FIRSTBASE; base; base= base->next) {
- if(TESTBASELIB_BGMODE(base)) {
- if(base->object->type==OB_MESH) {
- me= base->object->data;
- totedge += me->totedge;
- }
- }
- }
+ /* only join meshes if there are verts to join, there aren't too many, and we only had one mesh selected */
+ me= (Mesh *)ob->data;
+ key= me->key;
+ if(totvert==0 || totvert>MESH_MAX_VERTS || totvert==me->totvert)
+ return OPERATOR_CANCELLED;
/* new material indices and material array */
- matar= MEM_callocN(sizeof(void *)*MAXMAT, "join_mesh");
+ matar= MEM_callocN(sizeof(void*)*totmat, "join_mesh matar");
+ matmap= MEM_callocN(sizeof(int)*totmat, "join_mesh matmap");
totcol= ob->totcol;
/* obact materials in new main array, is nicer start! */
- for(a=1; a<=ob->totcol; a++) {
- matar[a-1]= give_current_material(ob, a);
- id_us_plus((ID *)matar[a-1]);
+ for(a=0; a<ob->totcol; a++) {
+ matar[a]= give_current_material(ob, a+1);
+ id_us_plus((ID *)matar[a]);
/* increase id->us : will be lowered later */
}
- base= FIRSTBASE;
- while(base) {
- if(TESTBASELIB_BGMODE(base)) {
- if(ob!=base->object && base->object->type==OB_MESH) {
- me= base->object->data;
-
- // Join this object's vertex groups to the base one's
- for (dg=base->object->defbase.first; dg; dg=dg->next){
- /* See if this group exists in the object */
- for (odg=ob->defbase.first; odg; odg=odg->next){
- if (!strcmp(odg->name, dg->name)){
- break;
- }
- }
- if (!odg){
- odg = MEM_callocN (sizeof(bDeformGroup), "join deformGroup");
- memcpy (odg, dg, sizeof(bDeformGroup));
- BLI_addtail(&ob->defbase, odg);
+ /* - if destination mesh had shapekeys, move them somewhere safe, and set up placeholders
+ * with arrays that are large enough to hold shapekey data for all meshes
+ * - if destination mesh didn't have shapekeys, but we encountered some in the meshes we're
+ * joining, set up a new keyblock and assign to the mesh
+ */
+ if(key) {
+ /* make a duplicate copy that will only be used here... (must remember to free it!) */
+ nkey= copy_key(key);
+
+ /* for all keys in old block, clear data-arrays */
+ for(kb= key->block.first; kb; kb= kb->next) {
+ if(kb->data) MEM_freeN(kb->data);
+ kb->data= MEM_callocN(sizeof(float)*3*totvert, "join_shapekey");
+ kb->totelem= totvert;
+ kb->weights= NULL;
+ }
+ }
+ else if(haskey) {
+ /* add a new key-block and add to the mesh */
+ key= me->key= add_key((ID *)me);
+ key->type = KEY_RELATIVE;
+ }
+
+ /* first pass over objects - copying materials and vertexgroups across */
+ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
+ /* only act if a mesh, and not the one we're joining to */
+ if((ob!=base->object) && (base->object->type==OB_MESH)) {
+ me= base->object->data;
+
+ /* Join this object's vertex groups to the base one's */
+ for(dg=base->object->defbase.first; dg; dg=dg->next) {
+ /* See if this group exists in the object (if it doesn't, add it to the end) */
+ for(odg=ob->defbase.first; odg; odg=odg->next) {
+ if(!strcmp(odg->name, dg->name)) {
+ break;
}
-
}
- if (ob->defbase.first && ob->actdef==0)
- ob->actdef=1;
-
- if(me->totvert) {
+ if(!odg) {
+ odg = MEM_callocN(sizeof(bDeformGroup), "join deformGroup");
+ memcpy(odg, dg, sizeof(bDeformGroup));
+ BLI_addtail(&ob->defbase, odg);
+ }
+ }
+ if(ob->defbase.first && ob->actdef==0)
+ ob->actdef=1;
+
+
+ if(me->totvert) {
+ /* Add this object's materials to the base one's if they don't exist already (but only if limits not exceeded yet) */
+ if(totcol < MAXMAT-1) {
for(a=1; a<=base->object->totcol; a++) {
ma= give_current_material(base->object, a);
- if(ma) {
- for(b=0; b<totcol; b++) {
- if(ma == matar[b]) break;
- }
- if(b==totcol) {
- matar[b]= ma;
+
+ for(b=0; b<totcol; b++) {
+ if(ma == matar[b]) break;
+ }
+ if(b==totcol) {
+ matar[b]= ma;
+ if(ma)
ma->id.us++;
- totcol++;
+ totcol++;
+ }
+ if(totcol>=MAXMAT-1)
+ break;
+ }
+ }
+
+ /* if this mesh has shapekeys, check if destination mesh already has matching entries too */
+ if(me->key && key) {
+ for(kb= me->key->block.first; kb; kb= kb->next) {
+ /* if key doesn't exist in destination mesh, add it */
+ if(key_get_named_keyblock(key, kb->name) == NULL) {
+ /* copy this existing one over to the new shapekey block */
+ kbn= MEM_dupallocN(kb);
+ kbn->prev= kbn->next= NULL;
+
+ /* adjust adrcode and other settings to fit (allocate a new data-array) */
+ kbn->data= MEM_callocN(sizeof(float)*3*totvert, "joined_shapekey");
+ kbn->totelem= totvert;
+ kbn->weights= NULL;
+
+ okb= key->block.last;
+ curpos= (okb) ? okb->pos : -0.1f;
+ if(key->type == KEY_RELATIVE)
+ kbn->pos= curpos + 0.1f;
+ else
+ kbn->pos= curpos;
+
+ BLI_addtail(&key->block, kbn);
+ kbn->adrcode= key->totkey;
+ key->totkey++;
+ if(key->totkey==1) key->refkey= kbn;
+
+ // XXX 2.5 Animato
+#if 0
+ /* also, copy corresponding ipo-curve to ipo-block if applicable */
+ if(me->key->ipo && key->ipo) {
+ // FIXME... this is a luxury item!
+ puts("FIXME: ignoring IPO's when joining shapekeys on Meshes for now...");
}
- if(totcol>=MAXMAT-1) break;
+#endif
}
}
}
}
- if(totcol>=MAXMAT-1) break;
}
- base= base->next;
}
-
- me= ob->data;
-
+ CTX_DATA_END;
+
+ /* setup new data for destination mesh */
memset(&vdata, 0, sizeof(vdata));
memset(&edata, 0, sizeof(edata));
memset(&fdata, 0, sizeof(fdata));
@@ -249,114 +294,177 @@ int join_mesh(Scene *scene, View3D *v3d, wmOperator *op)
mvert= CustomData_add_layer(&vdata, CD_MVERT, CD_CALLOC, NULL, totvert);
medge= CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge);
mface= CustomData_add_layer(&fdata, CD_MFACE, CD_CALLOC, NULL, totface);
-
+
mvertmain= mvert;
medgemain= medge;
mfacemain= mface;
-
- /* inverse transorm all selected meshes in this object */
- Mat4Invert(imat, ob->obmat);
-
+
vertofs= 0;
edgeofs= 0;
faceofs= 0;
- base= FIRSTBASE;
- while(base) {
- nextb= base->next;
- if (TESTBASELIB_BGMODE(base)) {
- if(base->object->type==OB_MESH) {
+
+ /* inverse transform for all selected meshes in this object */
+ Mat4Invert(imat, ob->obmat);
+
+ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
+ /* only join if this is a mesh */
+ if(base->object->type==OB_MESH) {
+ me= base->object->data;
+
+ if(me->totvert) {
+ /* standard data */
+ CustomData_merge(&me->vdata, &vdata, CD_MASK_MESH, CD_DEFAULT, totvert);
+ CustomData_copy_data(&me->vdata, &vdata, 0, vertofs, me->totvert);
- me= base->object->data;
+ /* vertex groups */
+ dvert= CustomData_get(&vdata, vertofs, CD_MDEFORMVERT);
- if(me->totvert) {
- CustomData_merge(&me->vdata, &vdata, CD_MASK_MESH, CD_DEFAULT, totvert);
- CustomData_copy_data(&me->vdata, &vdata, 0, vertofs, me->totvert);
-
- dvert= CustomData_get(&vdata, vertofs, CD_MDEFORMVERT);
-
- /* NEW VERSION */
- if (dvert){
- for (i=0; i<me->totvert; i++){
- for (j=0; j<dvert[i].totweight; j++){
- // Find the old vertex group
- odg = BLI_findlink (&base->object->defbase, dvert[i].dw[j].def_nr);
- if(odg) {
- // Search for a match in the new object
- for (dg=ob->defbase.first, index=0; dg; dg=dg->next, index++){
- if (!strcmp(dg->name, odg->name)){
- dvert[i].dw[j].def_nr = index;
- break;
- }
+ /* NB: vertex groups here are new version */
+ if(dvert) {
+ for(i=0; i<me->totvert; i++) {
+ for(j=0; j<dvert[i].totweight; j++) {
+ /* Find the old vertex group */
+ odg = BLI_findlink(&base->object->defbase, dvert[i].dw[j].def_nr);
+ if(odg) {
+ /* Search for a match in the new object, and set new index */
+ for(dg=ob->defbase.first, index=0; dg; dg=dg->next, index++) {
+ if(!strcmp(dg->name, odg->name)) {
+ dvert[i].dw[j].def_nr = index;
+ break;
}
}
}
}
}
-
- if(base->object != ob) {
- /* watch this: switch matmul order really goes wrong */
- Mat4MulMat4(cmat, base->object->obmat, imat);
-
- a= me->totvert;
- while(a--) {
- Mat4MulVecfl(cmat, mvert->co);
- mvert++;
- }
- }
- else mvert+= me->totvert;
}
- if(me->totface) {
- /* make mapping for materials */
- memset(map, 0, 4*MAXMAT);
- for(a=1; a<=base->object->totcol; a++) {
- ma= give_current_material(base->object, a);
- if(ma) {
- for(b=0; b<totcol; b++) {
- if(ma == matar[b]) {
- map[a-1]= b;
- break;
+ /* if this is the object we're merging into, no need to do anything */
+ if(base->object != ob) {
+ /* watch this: switch matmul order really goes wrong */
+ Mat4MulMat4(cmat, base->object->obmat, imat);
+
+ /* transform vertex coordinates into new space */
+ for(a=0, mv=mvert; a < me->totvert; a++, mv++) {
+ Mat4MulVecfl(cmat, mv->co);
+ }
+
+ /* for each shapekey in destination mesh:
+ * - if there's a matching one, copy it across (will need to transform vertices into new space...)
+ * - otherwise, just copy own coordinates of mesh (no need to transform vertex coordinates into new space)
+ */
+ if(key) {
+ /* if this mesh has any shapekeys, check first, otherwise just copy coordinates */
+ for(kb= key->block.first; kb; kb= kb->next) {
+ /* get pointer to where to write data for this mesh in shapekey's data array */
+ fp1= ((float *)kb->data) + (vertofs*3);
+
+ /* check if this mesh has such a shapekey */
+ okb= key_get_named_keyblock(me->key, kb->name);
+ if(okb) {
+ /* copy this mesh's shapekey to the destination shapekey (need to transform first) */
+ fp2= ((float *)(okb->data));
+ for(a=0; a < me->totvert; a++, fp1+=3, fp2+=3) {
+ VECCOPY(fp1, fp2);
+ Mat4MulVecfl(cmat, fp1);
+ }
+ }
+ else {
+ /* copy this mesh's vertex coordinates to the destination shapekey */
+ mv= mvert;
+ for(a=0; a < me->totvert; a++, fp1+=3, mv++) {
+ VECCOPY(fp1, mv->co);
}
}
}
}
-
- CustomData_merge(&me->fdata, &fdata, CD_MASK_MESH, CD_DEFAULT, totface);
- CustomData_copy_data(&me->fdata, &fdata, 0, faceofs, me->totface);
-
- for(a=0; a<me->totface; a++, mface++) {
- mface->v1+= vertofs;
- mface->v2+= vertofs;
- mface->v3+= vertofs;
- if(mface->v4) mface->v4+= vertofs;
-
- mface->mat_nr= map[(int)mface->mat_nr];
+ }
+ else {
+ /* for each shapekey in destination mesh:
+ * - if it was an 'original', copy the appropriate data from nkey
+ * - otherwise, copy across plain coordinates (no need to transform coordinates)
+ */
+ if(key) {
+ for(kb= key->block.first; kb; kb= kb->next) {
+ /* get pointer to where to write data for this mesh in shapekey's data array */
+ fp1= ((float *)kb->data) + (vertofs*3);
+
+ /* check if this was one of the original shapekeys */
+ okb= key_get_named_keyblock(nkey, kb->name);
+ if(okb) {
+ /* copy this mesh's shapekey to the destination shapekey */
+ fp2= ((float *)(okb->data));
+ for(a=0; a < me->totvert; a++, fp1+=3, fp2+=3) {
+ VECCOPY(fp1, fp2);
+ }
+ }
+ else {
+ /* copy base-coordinates to the destination shapekey */
+ mv= mvert;
+ for(a=0; a < me->totvert; a++, fp1+=3, mv++) {
+ VECCOPY(fp1, mv->co);
+ }
+ }
+ }
}
-
- faceofs += me->totface;
}
- if(me->totedge) {
- CustomData_merge(&me->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge);
- CustomData_copy_data(&me->edata, &edata, 0, edgeofs, me->totedge);
-
- for(a=0; a<me->totedge; a++, medge++) {
- medge->v1+= vertofs;
- medge->v2+= vertofs;
+ /* advance mvert pointer to end of base mesh's data */
+ mvert+= me->totvert;
+ }
+
+ if(me->totface) {
+ /* make mapping for materials */
+ for(a=1; a<=base->object->totcol; a++) {
+ ma= give_current_material(base->object, a);
+
+ for(b=0; b<totcol; b++) {
+ if(ma == matar[b]) {
+ matmap[a-1]= b;
+ break;
+ }
}
-
- edgeofs += me->totedge;
}
- vertofs += me->totvert;
+ CustomData_merge(&me->fdata, &fdata, CD_MASK_MESH, CD_DEFAULT, totface);
+ CustomData_copy_data(&me->fdata, &fdata, 0, faceofs, me->totface);
+
+ for(a=0; a<me->totface; a++, mface++) {
+ mface->v1+= vertofs;
+ mface->v2+= vertofs;
+ mface->v3+= vertofs;
+ if(mface->v4) mface->v4+= vertofs;
+
+ mface->mat_nr= matmap[(int)mface->mat_nr];
+ }
+
+ faceofs += me->totface;
+ }
+
+ if(me->totedge) {
+ CustomData_merge(&me->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge);
+ CustomData_copy_data(&me->edata, &edata, 0, edgeofs, me->totedge);
+
+ for(a=0; a<me->totedge; a++, medge++) {
+ medge->v1+= vertofs;
+ medge->v2+= vertofs;
+ }
- if(base->object!=ob)
- ED_base_object_free_and_unlink(scene, base);
+ edgeofs += me->totedge;
}
+
+ /* vertofs is used to help newly added verts be reattached to their edge/face
+ * (cannot be set earlier, or else reattaching goes wrong)
+ */
+ vertofs += me->totvert;
+
+ /* free base, now that data is merged */
+ if(base->object != ob)
+ ED_base_object_free_and_unlink(scene, base);
}
- base= nextb;
}
+ CTX_DATA_END;
+ /* return to mesh we're merging to */
me= ob->data;
CustomData_free(&me->vdata, me->totvert);
@@ -383,30 +491,53 @@ int join_mesh(Scene *scene, View3D *v3d, wmOperator *op)
if(ma) ma->id.us--;
}
if(ob->mat) MEM_freeN(ob->mat);
+ if(ob->matbits) MEM_freeN(ob->matbits);
if(me->mat) MEM_freeN(me->mat);
- ob->mat= me->mat= 0;
+ ob->mat= me->mat= NULL;
+ ob->matbits= NULL;
if(totcol) {
me->mat= matar;
ob->mat= MEM_callocN(sizeof(void *)*totcol, "join obmatar");
+ ob->matbits= MEM_callocN(sizeof(char)*totcol, "join obmatbits");
}
- else MEM_freeN(matar);
+ else
+ MEM_freeN(matar);
ob->totcol= me->totcol= totcol;
ob->colbits= 0;
+
+ MEM_freeN(matmap);
/* other mesh users */
test_object_materials((ID *)me);
- DAG_scene_sort(scene); // removed objects, need to rebuild dag before editmode call
+ /* free temp copy of destination shapekeys (if applicable) */
+ if(nkey) {
+ // XXX 2.5 Animato
+#if 0
+ /* free it's ipo too - both are not actually freed from memory yet as ID-blocks */
+ if(nkey->ipo) {
+ free_ipo(nkey->ipo);
+ BLI_remlink(&G.main->ipo, nkey->ipo);
+ MEM_freeN(nkey->ipo);
+ }
+#endif
+
+ free_key(nkey);
+ BLI_remlink(&G.main->key, nkey);
+ MEM_freeN(nkey);
+ }
-// XXX enter_editmode(EM_WAITCURSOR);
-// exit_editmode(EM_FREEDATA|EM_WAITCURSOR); // freedata, but no undo
+ DAG_scene_sort(scene); // removed objects, need to rebuild dag before editmode call
- BIF_undo_push("Join Mesh");
- return 1;
-}
+ ED_object_enter_editmode(C, EM_WAITCURSOR);
+ ED_object_exit_editmode(C, EM_FREEDATA|EM_WAITCURSOR);
+
+ WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene);
+ return OPERATOR_FINISHED;
+}
/* ********************** SORT FACES ******************* */
@@ -520,14 +651,14 @@ void sort_faces(Scene *scene, View3D *v3d)
else face_sort_floats[i] = reverse;
} else {
/* find the faces center */
- VECADD(vec, (me->mvert+mf->v1)->co, (me->mvert+mf->v2)->co);
+ VecAddf(vec, (me->mvert+mf->v1)->co, (me->mvert+mf->v2)->co);
if (mf->v4) {
- VECADD(vec, vec, (me->mvert+mf->v3)->co);
- VECADD(vec, vec, (me->mvert+mf->v4)->co);
- VECMUL(vec, 0.25f);
+ VecAddf(vec, vec, (me->mvert+mf->v3)->co);
+ VecAddf(vec, vec, (me->mvert+mf->v4)->co);
+ VecMulf(vec, 0.25f);
} else {
- VECADD(vec, vec, (me->mvert+mf->v3)->co);
- VECMUL(vec, 1.0f/3.0f);
+ VecAddf(vec, vec, (me->mvert+mf->v3)->co);
+ VecMulf(vec, 1.0f/3.0f);
} /* done */
if (event == 1) { /* sort on view axis */