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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-16 05:22:56 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-16 05:22:56 +0400
commit401b58cb45dd23d4b92143f29b77060c105ba127 (patch)
treed9e91ddd4ad0bd103f9c80e5eb82d47f7b4a7f7c /source/blender/editors/mesh
parent18d8454f2e5dbf217e5a40ff96296c6d3cffa5c4 (diff)
2.5: Image Editor
* Started porting over to python, menus nearly done, header WIP. * Game Properties panel is in python too * Deprecated "Tiles" as a per face flag here, now it's always on the image, used to be both, working in a very confusing way. Unlikely someone actually had a purpose for this being per face. * Remove GPC_PolygonMaterial.cpp/h, it's not actually used anymore, so I don't want to bother updating it. * Fix crash in image painting (own mistake in porting over bugfix from 2.4x).
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 45cf67de17e..83ef88a48a3 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -4656,7 +4656,7 @@ void mesh_set_face_flags(EditMesh *em, short mode)
{
EditFace *efa;
MTFace *tface;
- short m_tex=0, m_tiles=0, m_shared=0,
+ short m_tex=0, m_shared=0,
m_light=0, m_invis=0, m_collision=0,
m_twoside=0, m_obcolor=0, m_halo=0,
m_billboard=0, m_shadow=0, m_text=0,
@@ -4669,7 +4669,6 @@ void mesh_set_face_flags(EditMesh *em, short mode)
// }
add_numbut(0, TOG|SHO, "Texture", 0, 0, &m_tex, NULL);
- add_numbut(1, TOG|SHO, "Tiles", 0, 0, &m_tiles, NULL);
add_numbut(2, TOG|SHO, "Light", 0, 0, &m_light, NULL);
add_numbut(3, TOG|SHO, "Invisible", 0, 0, &m_invis, NULL);
add_numbut(4, TOG|SHO, "Collision", 0, 0, &m_collision, NULL);
@@ -4691,7 +4690,6 @@ void mesh_set_face_flags(EditMesh *em, short mode)
m_billboard = 0;
if (m_tex) flag |= TF_TEX;
- if (m_tiles) flag |= TF_TILES;
if (m_shared) flag |= TF_SHAREDCOL;
if (m_light) flag |= TF_LIGHT;
if (m_invis) flag |= TF_INVISIBLE;