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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-04-22 22:39:44 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-04-22 22:39:44 +0400
commitaf02a0aa4e0b80c3c1154e7be095f4a387f81179 (patch)
tree3f714e683c96929cc4e44962570860ab0f635bc9 /source/blender/editors/mesh
parent643d59bb9bf3bdd46f41a0b8c79384146629f9c8 (diff)
UI
* Headers and menus can now be created in python. * Replaced the uiMenuItem functions to create menus with equivalent uiItem functions using a layout, removing duplicated code. * More uiItem functions are now exposed to python. * The text editor header, panels and one of its menus are now created in space_text.py. * Buttons window data context icon new changes depending on active object. Issues * Icons are not wrapped yet, hardcoded ints at the moment. * The ID browse template is unfinished.
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index f3868b1f01c..90b26d0f425 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -6587,11 +6587,13 @@ void MESH_OT_subdivide_smooth(wmOperatorType *ot)
static int subdivs_invoke(bContext *C, wmOperator *op, wmEvent *event)
{
- uiMenuItem *head;
+ uiPopupMenu *pup;
+ uiLayout *layout;
- head= uiPupMenuBegin("Subdivision Type", 0);
- uiMenuItemsEnumO(head, "MESH_OT_subdivs", "type");
- uiPupMenuEnd(C, head);
+ pup= uiPupMenuBegin("Subdivision Type", 0);
+ layout= uiPupMenuLayout(pup);
+ uiItemsEnumO(layout, "MESH_OT_subdivs", "type");
+ uiPupMenuEnd(C, pup);
return OPERATOR_CANCELLED;
}