diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-04-19 09:34:05 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-04-19 09:34:05 +0400 |
commit | 1d536da57e34a7e611747b12d6a43e5392c29580 (patch) | |
tree | 4e9f947581eb2729dd4a8bd5234a846192b2f90e /source/blender/editors/mesh | |
parent | ba229e38597cec9a784742be44d4cc827def3850 (diff) |
fix [#27016] Add new vertex at wrong position ( bpy.ops.mesh.dupli_extrude_cursor() )
also found curve click-extrude was always aligning the new points depth to (0,0,0), now work the same as mesh edit - align to the selected point or the cursor if none are seleted.
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r-- | source/blender/editors/mesh/editmesh_add.c | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/source/blender/editors/mesh/editmesh_add.c b/source/blender/editors/mesh/editmesh_add.c index ec84d7f830f..2609a745398 100644 --- a/source/blender/editors/mesh/editmesh_add.c +++ b/source/blender/editors/mesh/editmesh_add.c @@ -139,7 +139,7 @@ static int dupli_extrude_cursor(bContext *C, wmOperator *op, wmEvent *event) /* call extrude? */ if(done) { - short rot_src= RNA_boolean_get(op->ptr, "rotate_source"); + const short rot_src= RNA_boolean_get(op->ptr, "rotate_source"); EditEdge *eed; float vec[3], cent[3], mat[3][3]; float nor[3]= {0.0, 0.0, 0.0}; @@ -246,20 +246,16 @@ static int dupli_extrude_cursor(bContext *C, wmOperator *op, wmEvent *event) } else if(vc.em->selectmode & SCE_SELECT_VERTEX) { - float mat[3][3],imat[3][3]; - float *curs= give_cursor(vc.scene, vc.v3d); + float imat[4][4]; + const float *curs= give_cursor(vc.scene, vc.v3d); copy_v3_v3(min, curs); view3d_get_view_aligned_coordinate(&vc, min, event->mval); eve= addvertlist(vc.em, 0, NULL); - copy_m3_m4(mat, vc.obedit->obmat); - invert_m3_m3(imat, mat); - - copy_v3_v3(eve->co, min); - mul_m3_v3(imat, eve->co); - sub_v3_v3v3(eve->co, eve->co, vc.obedit->obmat[3]); + invert_m4_m4(imat, vc.obedit->obmat); + mul_v3_m4v3(eve->co, imat, min); eve->f= SELECT; } |