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authorCampbell Barton <ideasman42@gmail.com>2012-12-11 18:21:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-12-11 18:21:52 +0400
commit06d5747ff3406a41633a17bac64d1150453c516c (patch)
tree42551aa74f1ca7bbf80f24dd5ca8c4720d56a9a3 /source/blender/editors/mesh
parentdfa662f53ae4562ccd44d8d8ba59c93bab2ff321 (diff)
was using max short on a float in EDBM_face_find_nearest()
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_select.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 1c9fc756426..a98345cacec 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -573,7 +573,7 @@ BMFace *EDBM_face_find_nearest(ViewContext *vc, float *r_dist)
data.mval_fl[0] = vc->mval[0];
data.mval_fl[1] = vc->mval[1];
- data.dist = 0x7FFF; /* largest short */
+ data.dist = FLT_MAX;
data.toFace = efa;
mesh_foreachScreenFace(vc, findnearestface__getDistance, &data, V3D_PROJ_TEST_CLIP_DEFAULT);