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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-12-12 18:43:11 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-12-12 18:43:11 +0400 |
commit | b76d465e3c775b8f7d09fe1f1d0e4fa50a08725b (patch) | |
tree | e8bc73c8d86954c043d93bddd04b12538d3e2a78 /source/blender/editors/mesh | |
parent | 5616c7a0585521ca16f352ce2277cf4ac73eced2 (diff) |
Fix related to #33480: for blender internal volume rendering, the camera inside
volume wasn't accurate, it still isn't quite but hopefully a bit better by
taking clip start into account.
With clip start it's actually impossible to do a single 'inside' test, since
there will not be a single point where all camera rays start from, though for
small clip start they will be close together.
Diffstat (limited to 'source/blender/editors/mesh')
0 files changed, 0 insertions, 0 deletions