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authorNathan Vegdahl <cessen@cessen.com>2012-05-25 01:05:27 +0400
committerNathan Vegdahl <cessen@cessen.com>2012-05-25 01:05:27 +0400
commit19e1d05461abafc32b5d952d5121f765f4208f94 (patch)
tree5c1f496aa0f00bb605b5c7bd8d69d02534d4c5c6 /source/blender/editors/mesh
parent9dc161e8edc421463d4bb0b6237770b4656ca2a7 (diff)
Modifications to the view3d.select() operator:
1. Two new boolean options have been added to the operator: "deselect" and "toggle". 2. The previous behavior of "extend" (toggling the selection) has been moved to the "toggle" option. 3. "extend" now only extends the selection, it never deselects. 4. "deselect" is pretty self-explanatory: it deselects (i.e. opposite of extend). 5. The built-in keymap has been changed to use "toggle" where "extend" was used before for this operator, to maintain the previous behavior in the default keymap. In short, this works towards making "extend" and "deselect" fully consistent across all selection tools (adding to and removing from selection, respectively), but still preserves the old behavior as well. (Patch reviewed by Brecht.)
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editface.c10
-rw-r--r--source/blender/editors/mesh/editmesh_select.c69
2 files changed, 66 insertions, 13 deletions
diff --git a/source/blender/editors/mesh/editface.c b/source/blender/editors/mesh/editface.c
index 3da2b4711f3..b592449fff5 100644
--- a/source/blender/editors/mesh/editface.c
+++ b/source/blender/editors/mesh/editface.c
@@ -509,7 +509,7 @@ void seam_mark_clear_tface(Scene *scene, short mode)
}
#endif
-int paintface_mouse_select(struct bContext *C, Object *ob, const int mval[2], int extend)
+int paintface_mouse_select(struct bContext *C, Object *ob, const int mval[2], int extend, int deselect, int toggle)
{
Mesh *me;
MPoly *mpoly, *mpoly_sel;
@@ -530,7 +530,7 @@ int paintface_mouse_select(struct bContext *C, Object *ob, const int mval[2], in
/* clear flags */
mpoly = me->mpoly;
a = me->totpoly;
- if (!extend) {
+ if (!extend && !deselect && !toggle) {
while (a--) {
mpoly->flag &= ~ME_FACE_SEL;
mpoly++;
@@ -540,6 +540,12 @@ int paintface_mouse_select(struct bContext *C, Object *ob, const int mval[2], in
me->act_face = (int)index;
if (extend) {
+ mpoly_sel->flag |= ME_FACE_SEL;
+ }
+ else if (deselect) {
+ mpoly_sel->flag &= ~ME_FACE_SEL;
+ }
+ else if (toggle) {
if (mpoly_sel->flag & ME_FACE_SEL)
mpoly_sel->flag &= ~ME_FACE_SEL;
else
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 55f575bbdea..0a8fe142aaf 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -1454,7 +1454,7 @@ void MESH_OT_select_shortest_path(wmOperatorType *ot)
/* ************************************************** */
/* here actual select happens */
/* gets called via generic mouse select operator */
-int mouse_mesh(bContext *C, const int mval[2], short extend)
+int mouse_mesh(bContext *C, const int mval[2], short extend, short deselect, short toggle)
{
ViewContext vc;
BMVert *eve = NULL;
@@ -1468,40 +1468,87 @@ int mouse_mesh(bContext *C, const int mval[2], short extend)
if (unified_findnearest(&vc, &eve, &eed, &efa)) {
- if (extend == 0) EDBM_flag_disable_all(vc.em, BM_ELEM_SELECT);
+ // Deselect everything
+ if (extend == 0 && deselect == 0 && toggle == 0)
+ EDBM_flag_disable_all(vc.em, BM_ELEM_SELECT);
if (efa) {
- /* set the last selected face */
- BM_active_face_set(vc.em->bm, efa);
-
- if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
+ if (extend) {
+ // set the last selected face
+ BM_active_face_set(vc.em->bm, efa);
+
+ // Work-around: deselect first, so we can guarantee it will
+ // be active even if it was already selected
+ BM_select_history_remove(vc.em->bm, efa);
+ BM_face_select_set(vc.em->bm, efa, FALSE);
BM_select_history_store(vc.em->bm, efa);
BM_face_select_set(vc.em->bm, efa, TRUE);
}
- else if (extend) {
+ else if (deselect) {
BM_select_history_remove(vc.em->bm, efa);
BM_face_select_set(vc.em->bm, efa, FALSE);
}
+ else {
+ // set the last selected face
+ BM_active_face_set(vc.em->bm, efa);
+
+ if (!BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
+ BM_select_history_store(vc.em->bm, efa);
+ BM_face_select_set(vc.em->bm, efa, TRUE);
+ }
+ else if (toggle) {
+ BM_select_history_remove(vc.em->bm, efa);
+ BM_face_select_set(vc.em->bm, efa, FALSE);
+ }
+ }
}
else if (eed) {
- if (!BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
+ if (extend) {
+ // Work-around: deselect first, so we can guarantee it will
+ // be active even if it was already selected
+ BM_select_history_remove(vc.em->bm, eed);
+ BM_edge_select_set(vc.em->bm, eed, FALSE);
BM_select_history_store(vc.em->bm, eed);
BM_edge_select_set(vc.em->bm, eed, TRUE);
}
- else if (extend) {
+ else if (deselect) {
BM_select_history_remove(vc.em->bm, eed);
BM_edge_select_set(vc.em->bm, eed, FALSE);
}
+ else {
+ if (!BM_elem_flag_test(eed, BM_ELEM_SELECT)) {
+ BM_select_history_store(vc.em->bm, eed);
+ BM_edge_select_set(vc.em->bm, eed, TRUE);
+ }
+ else if (toggle) {
+ BM_select_history_remove(vc.em->bm, eed);
+ BM_edge_select_set(vc.em->bm, eed, FALSE);
+ }
+ }
}
else if (eve) {
- if (!BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
+ if (extend) {
+ // Work-around: deselect first, so we can guarantee it will
+ // be active even if it was already selected
+ BM_select_history_remove(vc.em->bm, eve);
+ BM_vert_select_set(vc.em->bm, eve, FALSE);
BM_select_history_store(vc.em->bm, eve);
BM_vert_select_set(vc.em->bm, eve, TRUE);
}
- else if (extend) {
+ else if (deselect) {
BM_select_history_remove(vc.em->bm, eve);
BM_vert_select_set(vc.em->bm, eve, FALSE);
}
+ else {
+ if (!BM_elem_flag_test(eve, BM_ELEM_SELECT)) {
+ BM_select_history_store(vc.em->bm, eve);
+ BM_vert_select_set(vc.em->bm, eve, TRUE);
+ }
+ else if (toggle) {
+ BM_select_history_remove(vc.em->bm, eve);
+ BM_vert_select_set(vc.em->bm, eve, FALSE);
+ }
+ }
}
EDBM_selectmode_flush(vc.em);