diff options
author | Nicholas Rishel <rishel.nick@gmail.com> | 2012-06-20 11:31:19 +0400 |
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committer | Nicholas Rishel <rishel.nick@gmail.com> | 2012-06-20 11:31:19 +0400 |
commit | fc1164c2236654a74789cf767e8efc73d5599ab1 (patch) | |
tree | 59eb73079ae7746bfde7edf39d2fbc56409856a9 /source/blender/editors/mesh | |
parent | 358f7d40b6e24459b860ddaf731f7560a28ad95b (diff) |
Fixes [#31577] Select N-th vertex/face/edge doesnt work
http://projects.blender.org/tracker/index.php?func=detail&aid=31577&group_id=9&atid=498
Also solves both TODOs in the commented code.
Loop select now calls mouse_mesh() to handle setting an active vertex/edge/face.
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r-- | source/blender/editors/mesh/editmesh_select.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c index 44ec8bd6aaa..a6fb30120ad 100644 --- a/source/blender/editors/mesh/editmesh_select.c +++ b/source/blender/editors/mesh/editmesh_select.c @@ -1044,6 +1044,7 @@ static void mouse_mesh_loop(bContext *C, int mval[2], short extend, short ring) // if (EM_texFaceCheck()) /* sets as active, useful for other tools */ +#if 0 if (select) { if (em->selectmode & SCE_SELECT_VERTEX) { /* TODO: would be nice if the edge vertex chosen here @@ -1058,6 +1059,8 @@ static void mouse_mesh_loop(bContext *C, int mval[2], short extend, short ring) * belongs to the selected edge could be set to * active here in face select mode */ } +#endif + mouse_mesh(C, mval, select, TRUE, FALSE); WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit); } |