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authorCampbell Barton <ideasman42@gmail.com>2018-09-20 04:47:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-09-20 04:47:17 +0300
commitde32dc6b275f253348d316077ab8c5f86a85908a (patch)
tree660429c47221f592fd10c34e06376fbcfc235651 /source/blender/editors/mesh
parent470407ec3bac11ae5a5c6174a6e9630caa1a42f7 (diff)
Cleanup: rename 3D view ray calculation functions
Using near far and optionally clipping planes is involved and not needed in many cases. Rename so a simpler version of this function can be added.
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c6
-rw-r--r--source/blender/editors/mesh/editmesh_utils.c2
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index f83bc7d7d34..2fa39a7462b 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -1542,8 +1542,8 @@ static void knife_find_line_hits(KnifeTool_OpData *kcd)
}
/* unproject screen line */
- ED_view3d_win_to_segment(kcd->ar, kcd->vc.v3d, s1, v1, v3, true);
- ED_view3d_win_to_segment(kcd->ar, kcd->vc.v3d, s2, v2, v4, true);
+ ED_view3d_win_to_segment_clipped(kcd->ar, kcd->vc.v3d, s1, v1, v3, true);
+ ED_view3d_win_to_segment_clipped(kcd->ar, kcd->vc.v3d, s2, v2, v4, true);
mul_m4_v3(kcd->ob->imat, v1);
mul_m4_v3(kcd->ob->imat, v2);
@@ -1551,7 +1551,7 @@ static void knife_find_line_hits(KnifeTool_OpData *kcd)
mul_m4_v3(kcd->ob->imat, v4);
/* numeric error, 'v1' -> 'v2', 'v2' -> 'v4' can end up being ~2000 units apart in otho mode
- * (from ED_view3d_win_to_segment_clip() above)
+ * (from ED_view3d_win_to_segment_clipped() above)
* this gives precision error; rather then solving properly
* (which may involve using doubles everywhere!),
* limit the distance between these points */
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index 7a344be8e5a..f1320966516 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -1499,7 +1499,7 @@ bool BMBVH_EdgeVisible(struct BMBVHTree *tree, BMEdge *e, ARegion *ar, View3D *v
ar->winy / 2.0f,
};
- ED_view3d_win_to_segment(ar, v3d, mval_f, origin, end, false);
+ ED_view3d_win_to_segment_clipped(ar, v3d, mval_f, origin, end, false);
invert_m4_m4(invmat, obedit->obmat);
mul_m4_v3(invmat, origin);