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authorClément Foucault <foucault.clem@gmail.com>2020-08-09 01:52:45 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-13 15:20:23 +0300
commit854c999d827cfb78938c3b4605707b891092d001 (patch)
tree6d066bbaa52689ddb6c5b4bcd692ab3e4da03dcb /source/blender/editors/mesh
parent186abf7d3bab9ed8b905c6914de02427bb2547cf (diff)
GPUShader: Change shader state tracking to be part of the GPUContext
This remove the use of batch->program and replace it with batch->shader. This will allow GL abstraction latter.
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index 6f4f75e802a..628178f0d0e 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -1167,7 +1167,6 @@ static void knifetool_draw(const bContext *UNUSED(C), ARegion *UNUSED(region), v
GPU_batch_draw_advanced(batch, snapped_verts_count, other_verts_count, 0, 0);
}
- GPU_batch_program_use_end(batch);
GPU_batch_discard(batch);
GPU_blend(false);