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authorHans Goudey <h.goudey@me.com>2022-08-11 19:54:24 +0300
committerHans Goudey <h.goudey@me.com>2022-08-11 19:59:06 +0300
commit2480b55f216c31373a84bc5c5d2b0cc158497c44 (patch)
tree3de24d411a604dfa3a6cfe22796b1fbc8f6be9da /source/blender/editors/mesh
parent5cbfdaccd0af7537f2e5c4c777d3edae1ce4645a (diff)
Mesh: Move hide flags to generic attributes
This commit moves the hide status of mesh vertices, edges, and faces from the `ME_FLAG` to optional generic boolean attributes. Storing this data as generic attributes can significantly simplify and improve code, as described in T95965. The attributes are called `.hide_vert`, `.hide_edge`, and `.hide_poly`, using the attribute name semantics discussed in T97452. The `.` prefix means they are "UI attributes", so they still contain original data edited by users, but they aren't meant to be accessed procedurally by the user in arbitrary situations. They are also be hidden in the spreadsheet and the attribute list by default, Until 4.0, the attributes are still written to and read from the mesh in the old way, so neither forward nor backward compatibility are affected. This means memory requirements will be increased by one byte per element when the hide status is used. When the flags are removed completely, requirements will decrease when hiding is unused. Further notes: * Some code can be further simplified to skip some processing when the hide attributes don't exist. * The data is still stored in flags for `BMesh`, necessitating some complexity in the conversion to and from `Mesh`. * Access to the "hide" property of mesh elements in RNA is slower. The separate boolean arrays should be used where possible. Ref T95965 Differential Revision: https://developer.blender.org/D14685
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editface.cc179
-rw-r--r--source/blender/editors/mesh/editmesh_undo.c4
-rw-r--r--source/blender/editors/mesh/meshtools.cc23
3 files changed, 147 insertions, 59 deletions
diff --git a/source/blender/editors/mesh/editface.cc b/source/blender/editors/mesh/editface.cc
index 3608e162727..96a493cba49 100644
--- a/source/blender/editors/mesh/editface.cc
+++ b/source/blender/editors/mesh/editface.cc
@@ -17,6 +17,7 @@
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
+#include "BKE_attribute.hh"
#include "BKE_context.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
@@ -36,14 +37,18 @@
/* own include */
-void paintface_flush_flags(bContext *C, Object *ob, short flag)
+void paintface_flush_flags(bContext *C,
+ Object *ob,
+ const bool flush_selection,
+ const bool flush_hidden)
{
+ using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
MPoly *polys, *mp_orig;
const int *index_array = nullptr;
int totpoly;
- BLI_assert((flag & ~(SELECT | ME_HIDE)) == 0);
+ BLI_assert(flush_selection || flush_hidden);
if (me == nullptr) {
return;
@@ -53,7 +58,7 @@ void paintface_flush_flags(bContext *C, Object *ob, short flag)
/* we could call this directly in all areas that change selection,
* since this could become slow for realtime updates (circle-select for eg) */
- if (flag & SELECT) {
+ if (flush_selection) {
BKE_mesh_flush_select_from_polys(me);
}
@@ -64,8 +69,11 @@ void paintface_flush_flags(bContext *C, Object *ob, short flag)
return;
}
+ bke::AttributeAccessor attributes_me = bke::mesh_attributes(*me);
Mesh *me_orig = (Mesh *)ob_eval->runtime.data_orig;
+ bke::MutableAttributeAccessor attributes_orig = bke::mesh_attributes_for_write(*me_orig);
Mesh *me_eval = (Mesh *)ob_eval->runtime.data_eval;
+ bke::MutableAttributeAccessor attributes_eval = bke::mesh_attributes_for_write(*me_eval);
bool updated = false;
if (me_orig != nullptr && me_eval != nullptr && me_orig->totpoly == me->totpoly) {
@@ -73,13 +81,17 @@ void paintface_flush_flags(bContext *C, Object *ob, short flag)
for (int i = 0; i < me->totpoly; i++) {
me_orig->mpoly[i].flag = me->mpoly[i].flag;
}
-
- /* If the mesh has only deform modifiers, the evaluated mesh shares arrays. */
- if (me_eval->mpoly == me_orig->mpoly) {
- updated = true;
+ if (flush_hidden) {
+ const VArray<bool> hide_face_me = attributes_me.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+ bke::SpanAttributeWriter<bool> hide_face_orig =
+ attributes_orig.lookup_or_add_for_write_only_span<bool>(".hide_poly", ATTR_DOMAIN_FACE);
+ hide_face_me.materialize(hide_face_orig.span);
+ hide_face_orig.finish();
}
+
/* Mesh polys => Final derived polys */
- else if ((index_array = (const int *)CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX))) {
+ if ((index_array = (const int *)CustomData_get_layer(&me_eval->pdata, CD_ORIGINDEX))) {
polys = me_eval->mpoly;
totpoly = me_eval->totpoly;
@@ -91,13 +103,24 @@ void paintface_flush_flags(bContext *C, Object *ob, short flag)
polys[i].flag = mp_orig->flag;
}
}
+ const VArray<bool> hide_face_orig = attributes_orig.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+ bke::SpanAttributeWriter<bool> hide_face_eval =
+ attributes_eval.lookup_or_add_for_write_only_span<bool>(".hide_poly", ATTR_DOMAIN_FACE);
+ for (const int i : IndexRange(me_eval->totpoly)) {
+ const int orig_face_index = index_array[i];
+ if (orig_face_index != ORIGINDEX_NONE) {
+ hide_face_eval.span[i] = hide_face_orig[orig_face_index];
+ }
+ }
+ hide_face_eval.finish();
updated = true;
}
}
if (updated) {
- if (flag & ME_HIDE) {
+ if (flush_hidden) {
BKE_mesh_batch_cache_dirty_tag(me_eval, BKE_MESH_BATCH_DIRTY_ALL);
}
else {
@@ -115,59 +138,79 @@ void paintface_flush_flags(bContext *C, Object *ob, short flag)
void paintface_hide(bContext *C, Object *ob, const bool unselected)
{
+ using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
if (me == nullptr || me->totpoly == 0) {
return;
}
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*me);
+ bke::SpanAttributeWriter<bool> hide_poly = attributes.lookup_or_add_for_write_span<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE);
+
for (int i = 0; i < me->totpoly; i++) {
MPoly *mpoly = &me->mpoly[i];
- if ((mpoly->flag & ME_HIDE) == 0) {
+ if (!hide_poly.span[i]) {
if (((mpoly->flag & ME_FACE_SEL) == 0) == unselected) {
- mpoly->flag |= ME_HIDE;
+ hide_poly.span[i] = true;
}
}
- if (mpoly->flag & ME_HIDE) {
+ if (hide_poly.span[i]) {
mpoly->flag &= ~ME_FACE_SEL;
}
}
+ hide_poly.finish();
+
BKE_mesh_flush_hidden_from_polys(me);
- paintface_flush_flags(C, ob, SELECT | ME_HIDE);
+ paintface_flush_flags(C, ob, true, true);
}
void paintface_reveal(bContext *C, Object *ob, const bool select)
{
+ using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
if (me == nullptr || me->totpoly == 0) {
return;
}
- for (int i = 0; i < me->totpoly; i++) {
- MPoly *mpoly = &me->mpoly[i];
- if (mpoly->flag & ME_HIDE) {
- SET_FLAG_FROM_TEST(mpoly->flag, select, ME_FACE_SEL);
- mpoly->flag &= ~ME_HIDE;
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*me);
+
+ if (select) {
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+ for (int i = 0; i < me->totpoly; i++) {
+ MPoly *mpoly = &me->mpoly[i];
+ if (hide_poly[i]) {
+ mpoly->flag |= ME_FACE_SEL;
+ }
}
}
+ attributes.remove(".hide_poly");
+
BKE_mesh_flush_hidden_from_polys(me);
- paintface_flush_flags(C, ob, SELECT | ME_HIDE);
+ paintface_flush_flags(C, ob, true, true);
}
/* Set object-mode face selection seams based on edge data, uses hash table to find seam edges. */
static void select_linked_tfaces_with_seams(Mesh *me, const uint index, const bool select)
{
+ using namespace blender;
bool do_it = true;
bool mark = false;
BLI_bitmap *edge_tag = BLI_BITMAP_NEW(me->totedge, __func__);
BLI_bitmap *poly_tag = BLI_BITMAP_NEW(me->totpoly, __func__);
+ bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+
if (index != (uint)-1) {
/* only put face under cursor in array */
MPoly *mp = &me->mpoly[index];
@@ -178,7 +221,7 @@ static void select_linked_tfaces_with_seams(Mesh *me, const uint index, const bo
/* fill array by selection */
for (int i = 0; i < me->totpoly; i++) {
MPoly *mp = &me->mpoly[i];
- if (mp->flag & ME_HIDE) {
+ if (hide_poly[i]) {
/* pass */
}
else if (mp->flag & ME_FACE_SEL) {
@@ -194,7 +237,7 @@ static void select_linked_tfaces_with_seams(Mesh *me, const uint index, const bo
/* expand selection */
for (int i = 0; i < me->totpoly; i++) {
MPoly *mp = &me->mpoly[i];
- if (mp->flag & ME_HIDE) {
+ if (hide_poly[i]) {
continue;
}
@@ -249,22 +292,27 @@ void paintface_select_linked(bContext *C, Object *ob, const int mval[2], const b
select_linked_tfaces_with_seams(me, index, select);
- paintface_flush_flags(C, ob, SELECT);
+ paintface_flush_flags(C, ob, true, false);
}
bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool flush_flags)
{
+ using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
if (me == nullptr) {
return false;
}
+ bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
for (int i = 0; i < me->totpoly; i++) {
MPoly *mpoly = &me->mpoly[i];
- if ((mpoly->flag & ME_HIDE) == 0 && mpoly->flag & ME_FACE_SEL) {
+ if (!hide_poly[i] && mpoly->flag & ME_FACE_SEL) {
action = SEL_DESELECT;
break;
}
@@ -275,7 +323,7 @@ bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool fl
for (int i = 0; i < me->totpoly; i++) {
MPoly *mpoly = &me->mpoly[i];
- if ((mpoly->flag & ME_HIDE) == 0) {
+ if (!hide_poly[i]) {
switch (action) {
case SEL_SELECT:
if ((mpoly->flag & ME_FACE_SEL) == 0) {
@@ -299,7 +347,7 @@ bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool fl
if (changed) {
if (flush_flags) {
- paintface_flush_flags(C, ob, SELECT);
+ paintface_flush_flags(C, ob, true, false);
}
}
return changed;
@@ -307,6 +355,7 @@ bool paintface_deselect_all_visible(bContext *C, Object *ob, int action, bool fl
bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
{
+ using namespace blender;
bool ok = false;
float vec[3], bmat[3][3];
@@ -318,9 +367,13 @@ bool paintface_minmax(Object *ob, float r_min[3], float r_max[3])
copy_m3_m4(bmat, ob->obmat);
+ bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+
for (int i = 0; i < me->totpoly; i++) {
MPoly *mp = &me->mpoly[i];
- if (mp->flag & ME_HIDE || !(mp->flag & ME_FACE_SEL)) {
+ if (hide_poly[i] || !(mp->flag & ME_FACE_SEL)) {
continue;
}
@@ -342,6 +395,7 @@ bool paintface_mouse_select(bContext *C,
const SelectPick_Params *params,
Object *ob)
{
+ using namespace blender;
MPoly *mpoly_sel = nullptr;
uint index;
bool changed = false;
@@ -350,10 +404,14 @@ bool paintface_mouse_select(bContext *C,
/* Get the face under the cursor */
Mesh *me = BKE_mesh_from_object(ob);
+ bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+
if (ED_mesh_pick_face(C, ob, mval, ED_MESH_PICK_DEFAULT_FACE_DIST, &index)) {
if (index < me->totpoly) {
mpoly_sel = me->mpoly + index;
- if ((mpoly_sel->flag & ME_HIDE) == 0) {
+ if (!hide_poly[index]) {
found = true;
}
}
@@ -402,7 +460,7 @@ bool paintface_mouse_select(bContext *C,
/* image window redraw */
- paintface_flush_flags(C, ob, SELECT);
+ paintface_flush_flags(C, ob, true, false);
ED_region_tag_redraw(CTX_wm_region(C)); /* XXX: should redraw all 3D views. */
changed = true;
}
@@ -463,17 +521,24 @@ void paintvert_tag_select_update(bContext *C, Object *ob)
bool paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
{
+ using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
if (me == nullptr) {
return false;
}
+ bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
+ const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
+ ".hide_vert", ATTR_DOMAIN_POINT, false);
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+
if (action == SEL_TOGGLE) {
action = SEL_SELECT;
for (int i = 0; i < me->totvert; i++) {
MVert *mvert = &me->mvert[i];
- if ((mvert->flag & ME_HIDE) == 0 && mvert->flag & SELECT) {
+ if (!hide_poly[i] && mvert->flag & SELECT) {
action = SEL_DESELECT;
break;
}
@@ -483,7 +548,7 @@ bool paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
bool changed = false;
for (int i = 0; i < me->totvert; i++) {
MVert *mvert = &me->mvert[i];
- if ((mvert->flag & ME_HIDE) == 0) {
+ if (!hide_vert[i]) {
switch (action) {
case SEL_SELECT:
if ((mvert->flag & SELECT) == 0) {
@@ -526,6 +591,7 @@ bool paintvert_deselect_all_visible(Object *ob, int action, bool flush_flags)
void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
{
+ using namespace blender;
Mesh *me = BKE_mesh_from_object(ob);
if (me == nullptr || me->dvert == nullptr) {
@@ -536,10 +602,14 @@ void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
paintvert_deselect_all_visible(ob, SEL_DESELECT, false);
}
+ bke::AttributeAccessor attributes = bke::mesh_attributes(*me);
+ const VArray<bool> hide_poly = attributes.lookup_or_default<bool>(
+ ".hide_poly", ATTR_DOMAIN_FACE, false);
+
for (int i = 0; i < me->totvert; i++) {
MVert *mv = &me->mvert[i];
MDeformVert *dv = &me->dvert[i];
- if ((mv->flag & ME_HIDE) == 0) {
+ if (!hide_poly[i]) {
if (dv->dw == nullptr) {
/* if null weight then not grouped */
mv->flag |= SELECT;
@@ -554,25 +624,30 @@ void paintvert_select_ungrouped(Object *ob, bool extend, bool flush_flags)
void paintvert_hide(bContext *C, Object *ob, const bool unselected)
{
- Mesh *const me = BKE_mesh_from_object(ob);
-
- if (me == nullptr || me->totvert == 0) {
+ using namespace blender;
+ Mesh *me = BKE_mesh_from_object(ob);
+ if (me == NULL || me->totvert == 0) {
return;
}
- for (int i = 0; i < me->totvert; i++) {
- MVert *const mvert = &me->mvert[i];
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*me);
+ bke::SpanAttributeWriter<bool> hide_vert = attributes.lookup_or_add_for_write_span<bool>(
+ ".hide_vert", ATTR_DOMAIN_POINT);
+ MutableSpan<MVert> vertices(me->mvert, me->totvert);
- if ((mvert->flag & ME_HIDE) == 0) {
- if (((mvert->flag & SELECT) == 0) == unselected) {
- mvert->flag |= ME_HIDE;
+ for (const int i : vertices.index_range()) {
+ MVert &vert = vertices[i];
+ if (!hide_vert.span[i]) {
+ if (((vert.flag & SELECT) == 0) == unselected) {
+ hide_vert.span[i] = true;
}
}
- if (mvert->flag & ME_HIDE) {
- mvert->flag &= ~SELECT;
+ if (hide_vert.span[i]) {
+ vert.flag &= ~SELECT;
}
}
+ hide_vert.finish();
BKE_mesh_flush_hidden_from_verts(me);
@@ -582,21 +657,27 @@ void paintvert_hide(bContext *C, Object *ob, const bool unselected)
void paintvert_reveal(bContext *C, Object *ob, const bool select)
{
- Mesh *const me = BKE_mesh_from_object(ob);
-
- if (me == nullptr || me->totvert == 0) {
+ using namespace blender;
+ Mesh *me = BKE_mesh_from_object(ob);
+ if (me == NULL || me->totvert == 0) {
return;
}
- for (int i = 0; i < me->totvert; i++) {
- MVert *const mvert = &me->mvert[i];
+ bke::MutableAttributeAccessor attributes = bke::mesh_attributes_for_write(*me);
+ const VArray<bool> hide_vert = attributes.lookup_or_default<bool>(
+ ".hide_vert", ATTR_DOMAIN_POINT, false);
+ MutableSpan<MVert> vertices(me->mvert, me->totvert);
- if (mvert->flag & ME_HIDE) {
- SET_FLAG_FROM_TEST(mvert->flag, select, SELECT);
- mvert->flag &= ~ME_HIDE;
+ for (const int i : vertices.index_range()) {
+ MVert &vert = vertices[i];
+ if (hide_vert[i]) {
+ SET_FLAG_FROM_TEST(vert.flag, select, SELECT);
}
}
+ /* Remove the hide attribute to reveal all vertices. */
+ attributes.remove(".hide_vert");
+
BKE_mesh_flush_hidden_from_verts(me);
paintvert_flush_flags(ob);
diff --git a/source/blender/editors/mesh/editmesh_undo.c b/source/blender/editors/mesh/editmesh_undo.c
index d75c92f963f..af8084e16c4 100644
--- a/source/blender/editors/mesh/editmesh_undo.c
+++ b/source/blender/editors/mesh/editmesh_undo.c
@@ -594,6 +594,10 @@ static void *undomesh_from_editmesh(UndoMesh *um, BMEditMesh *em, Key *key, Undo
/* Uncomment for troubleshooting. */
// BM_mesh_validate(em->bm);
+ /* Copy the ID name characters to the mesh so code that depends on accessing the ID type can work
+ * on it. Necessary to use the attribute API. */
+ strcpy(um->me.id.name, "MEundomesh_from_editmesh");
+
BM_mesh_bm_to_me(
NULL,
em->bm,
diff --git a/source/blender/editors/mesh/meshtools.cc b/source/blender/editors/mesh/meshtools.cc
index 9e28e1bafdd..b1004b23a21 100644
--- a/source/blender/editors/mesh/meshtools.cc
+++ b/source/blender/editors/mesh/meshtools.cc
@@ -1329,6 +1329,7 @@ bool ED_mesh_pick_face_vert(
*/
struct VertPickData {
const MVert *mvert;
+ const bool *hide_vert;
const float *mval_f; /* [2] */
ARegion *region;
@@ -1343,16 +1344,16 @@ static void ed_mesh_pick_vert__mapFunc(void *userData,
const float UNUSED(no[3]))
{
VertPickData *data = static_cast<VertPickData *>(userData);
- if ((data->mvert[index].flag & ME_HIDE) == 0) {
- float sco[2];
-
- if (ED_view3d_project_float_object(data->region, co, sco, V3D_PROJ_TEST_CLIP_DEFAULT) ==
- V3D_PROJ_RET_OK) {
- const float len = len_manhattan_v2v2(data->mval_f, sco);
- if (len < data->len_best) {
- data->len_best = len;
- data->v_idx_best = index;
- }
+ if (data->hide_vert && data->hide_vert[index]) {
+ return;
+ }
+ float sco[2];
+ if (ED_view3d_project_float_object(data->region, co, sco, V3D_PROJ_TEST_CLIP_DEFAULT) ==
+ V3D_PROJ_RET_OK) {
+ const float len = len_manhattan_v2v2(data->mval_f, sco);
+ if (len < data->len_best) {
+ data->len_best = len;
+ data->v_idx_best = index;
}
}
}
@@ -1416,6 +1417,8 @@ bool ED_mesh_pick_vert(
data.mval_f = mval_f;
data.len_best = FLT_MAX;
data.v_idx_best = -1;
+ data.hide_vert = (const bool *)CustomData_get_layer_named(
+ &me_eval->vdata, CD_PROP_BOOL, ".hide_vert");
BKE_mesh_foreach_mapped_vert(me_eval, ed_mesh_pick_vert__mapFunc, &data, MESH_FOREACH_NOP);