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authorCampbell Barton <ideasman42@gmail.com>2012-12-10 11:53:20 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-12-10 11:53:20 +0400
commit26d6872ef8421ef22f51d585e5821f1e15a0552e (patch)
tree828213cccfaa204a03554a5563b88f59de4e779c /source/blender/editors/mesh
parentb0a361584a75f91dfbaa99220913349d4b05cccc (diff)
fix for knife tool when the mouse was moved outside the clipped area the mouse line would reset to 0/0/0
a few areas that use ED_view3d_win_to_segment_clip() didnt take into account the case where the segment was filly clipped, some callers even needed the segment not to be clipped. - added ED_view3d_win_to_segment() - ED_view3d_win_to_segment_clip() now returns FALSE if the segment is totally clipped, but the start/ends of the line are not zero'd as they were before.
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_bvh.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_bvh.c b/source/blender/editors/mesh/editmesh_bvh.c
index 4324e50f914..8e397797dd9 100644
--- a/source/blender/editors/mesh/editmesh_bvh.c
+++ b/source/blender/editors/mesh/editmesh_bvh.c
@@ -399,7 +399,7 @@ int BMBVH_EdgeVisible(BMBVHTree *tree, BMEdge *e, ARegion *ar, View3D *v3d, Obje
const float mval_f[2] = {ar->winx / 2.0f,
ar->winy / 2.0f};
- ED_view3d_win_to_segment_clip(ar, v3d, mval_f, origin, end);
+ ED_view3d_win_to_segment(ar, v3d, mval_f, origin, end);
invert_m4_m4(invmat, obedit->obmat);
mul_m4_v3(invmat, origin);