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author | Bastien Montagne <montagne29@wanadoo.fr> | 2013-11-12 00:37:19 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2013-11-12 00:37:19 +0400 |
commit | 59e46005261ea2739fe3d3009ac7cc43fdfa6833 (patch) | |
tree | e13beb4e65c72c04cd2089f4ea11d46103da80e1 /source/blender/editors/mesh | |
parent | 7fc1088164303df0807fd78ccffbd0ec8a12a09e (diff) |
Fix [#37380] vertex paint colors don't render.
Another Evil Typo (r) one, you could add much more than the 8 allowed VCol layers!
Note: added some (warning-only) checks in mesh validate functions, but we still have a big issue with new cdlayer merge function, which could generate more than 8 layers of UVs or VCol... Don't know yet how to handle this situation. :(
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r-- | source/blender/editors/mesh/mesh_data.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c index e8cbf0926d4..f35a46b50d3 100644 --- a/source/blender/editors/mesh/mesh_data.c +++ b/source/blender/editors/mesh/mesh_data.c @@ -417,7 +417,7 @@ int ED_mesh_color_add(Mesh *me, const char *name, const bool active_set) } else { layernum = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL); - if (layernum >= CD_MLOOPCOL) { + if (layernum >= MAX_MCOL) { return -1; } |