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authorAntony Riakiotakis <kalast@gmail.com>2014-06-18 19:20:55 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-06-18 19:20:55 +0400
commitd9de1b367e8e6d48556c2cd1621c27275ef07aa9 (patch)
tree837e20725bc87da9eed545c6585fab8d40ce0191 /source/blender/editors/mesh
parent0eb060c7b4fb3a85b14c9efca85a7a361640a95e (diff)
Revert "Fix flickering when transform snapping in edit mode and cursor is"
Looks like the cleanest way to handle this is to no do bounding box collision for edit mode at all. But this is easy to enforce This reverts commit 7b5fe4f316234022a0ab761b694cd459ce98db2d. Conflicts: source/blender/editors/transform/transform_snap.c
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 12e7f005e51..55ad303d0e1 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -305,7 +305,7 @@ void EMBM_project_snap_verts(bContext *C, ARegion *ar, BMEditMesh *em)
float mval[2], co_proj[3], no_dummy[3];
float dist_px_dummy;
if (ED_view3d_project_float_object(ar, eve->co, mval, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) {
- if (snapObjectsContext(C, mval, &dist_px_dummy, co_proj, no_dummy, SNAP_NOT_OBEDIT, NULL)) {
+ if (snapObjectsContext(C, mval, &dist_px_dummy, co_proj, no_dummy, SNAP_NOT_OBEDIT)) {
mul_v3_m4v3(eve->co, obedit->imat, co_proj);
}
}