diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-03-18 01:35:12 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-03-18 01:36:44 +0300 |
commit | bb6765f28fdde392976c38712c851d0ef8c75a2c (patch) | |
tree | 500342ef54f60bb73b429e74355139665bff500f /source/blender/editors/mesh | |
parent | 0c58ad8a34c55344262ac74fce87888beb464155 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r-- | source/blender/editors/mesh/editmesh_knife.c | 2 | ||||
-rw-r--r-- | source/blender/editors/mesh/editmesh_rip.c | 2 | ||||
-rw-r--r-- | source/blender/editors/mesh/editmesh_tools.c | 8 |
3 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c index b5ec3f388a0..df0ca6e3cae 100644 --- a/source/blender/editors/mesh/editmesh_knife.c +++ b/source/blender/editors/mesh/editmesh_knife.c @@ -2548,7 +2548,7 @@ static void knifetool_finish_ex(KnifeTool_OpData *kcd) EDBM_mesh_normals_update(kcd->em); EDBM_update_generic(kcd->ob->data, true, true); - /* re-tessellating makes this invalid, dont use again by accident */ + /* Re-tessellating makes this invalid, don't use again by accident. */ knifetool_free_bmbvh(kcd); } static void knifetool_finish(wmOperator *op) diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c index 33797573f2b..222d44f85d8 100644 --- a/source/blender/editors/mesh/editmesh_rip.c +++ b/source/blender/editors/mesh/editmesh_rip.c @@ -386,7 +386,7 @@ static void edbm_ripsel_deselect_helper(BMesh *bm, * use for rebuilding face-fill * * \note the method currently used fails for edges with 3+ face users and gives - * nasty holes in the mesh, there isnt a good way of knowing ahead of time + * nasty holes in the mesh, there isn't a good way of knowing ahead of time * which loops will be split apart (its possible to figure out but quite involved). * So for now this is a known limitation of current rip-fill option. */ diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index 8bb557509e0..ade21f58232 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -853,7 +853,7 @@ static BMElem *edbm_add_edge_face_exec__tricky_extend_sel(BMesh *bm) } static void edbm_add_edge_face_exec__tricky_finalize_sel(BMesh *bm, BMElem *ele_desel, BMFace *f) { - /* now we need to find the edge that isnt connected to this element */ + /* Now we need to find the edge that isn't connected to this element. */ BM_select_history_clear(bm); /* Notes on hidden geometry: @@ -896,7 +896,7 @@ static void edbm_add_edge_face_exec__tricky_finalize_sel(BMesh *bm, BMElem *ele_ static int edbm_add_edge_face_exec(bContext *C, wmOperator *op) { - /* when this is used to dissolve we could avoid this, but checking isnt too slow */ + /* When this is used to dissolve we could avoid this, but checking isn't too slow. */ bool changed_multi = false; ViewLayer *view_layer = CTX_data_view_layer(C); uint objects_len = 0; @@ -4815,11 +4815,11 @@ static bool edbm_fill_grid_prepare(BMesh *bm, int offset, int *span_p, const boo if (span_calc) { /* calculate the span by finding the next corner in 'verts' - * we dont know what defines a corner exactly so find the 4 verts + * we don't know what defines a corner exactly so find the 4 verts * in the loop with the greatest angle. * Tag them and use the first tagged vertex to calculate the span. * - * note: we may have already checked 'edbm_fill_grid_vert_tag_angle()' on each + * NOTE: we may have already checked 'edbm_fill_grid_vert_tag_angle()' on each * vert, but advantage of de-duplicating is minimal. */ struct SortPtrByFloat *ele_sort = MEM_mallocN(sizeof(*ele_sort) * verts_len, __func__); LinkData *v_link; |