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author | Campbell Barton <ideasman42@gmail.com> | 2017-05-24 16:14:32 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-05-24 16:38:15 +0300 |
commit | 7a9ad029dd1d1afe42d54c9c181de887636db7c0 (patch) | |
tree | e9281cbe8bb01365a699ffd6f4bbd09a6a91015f /source/blender/editors/mesh | |
parent | 707340edd703ff1fd7c8157eb3cc811913698c8d (diff) |
Remove TexFace, per-face images
TexFace complicates the now more popular shading pipeline by having
per-face images, see: T51382 for details.
To keep the ability to select a per-material edit-image
(used with UV-mapping workflow), the material now stores an image
which will be set when changing images in edit-mode.
This is used as a bake-target when not using Cycles too.
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r-- | source/blender/editors/mesh/editmesh_select.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c index a6de1b284b7..4bad4fcaf49 100644 --- a/source/blender/editors/mesh/editmesh_select.c +++ b/source/blender/editors/mesh/editmesh_select.c @@ -985,7 +985,6 @@ static EnumPropertyItem prop_similar_types[] = { #endif {SIMFACE_MATERIAL, "MATERIAL", 0, "Material", ""}, - {SIMFACE_IMAGE, "IMAGE", 0, "Image", ""}, {SIMFACE_AREA, "AREA", 0, "Area", ""}, {SIMFACE_SIDES, "SIDES", 0, "Polygon Sides", ""}, {SIMFACE_PERIMETER, "PERIMETER", 0, "Perimeter", ""}, |