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authorCampbell Barton <ideasman42@gmail.com>2018-05-24 20:30:01 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-05-24 20:31:07 +0300
commitd209fa6e35a26dde216a0527f3d73d75c328a9a0 (patch)
treec99cf35d35ee75a421908848a9b3c34a56481b95 /source/blender/editors/mesh
parent0983d97ab92cb77c75e9ed700379efaa209b52b7 (diff)
Fix T55184: Edge-loop select fails w/ vert/face modes
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_select.c22
1 files changed, 15 insertions, 7 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 11f87b3710d..f056a0a97c1 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -1706,15 +1706,23 @@ static bool mouse_mesh_loop(bContext *C, const int mval[2], bool extend, bool de
/* Make sure that the edges are also considered for selection.
* TODO: cleanup: add `selectmode` as a parameter */
const short ts_selectmode = vc.scene->toolsettings->selectmode;
- vc.scene->toolsettings->selectmode |= SCE_SELECT_EDGE;
-
- /* no afterqueue (yet), so we check it now, otherwise the bm_xxxofs indices are bad */
- ED_view3d_backbuf_validate(&vc);
-
- /* restore `selectmode` */
- vc.scene->toolsettings->selectmode = ts_selectmode;
+ bool use_fake_edge_mode = false;
+ if (ts_selectmode & SCE_SELECT_EDGE) {
+ vc.v3d->flag |= V3D_INVALID_BACKBUF;
+ vc.scene->toolsettings->selectmode |= SCE_SELECT_EDGE;
+ em->selectmode = vc.scene->toolsettings->selectmode;
+ use_fake_edge_mode = true;
+ }
eed = EDBM_edge_find_nearest_ex(&vc, &dist, NULL, true, true, NULL);
+
+ /* restore `selectmode` */
+ if (use_fake_edge_mode) {
+ vc.v3d->flag |= V3D_INVALID_BACKBUF;
+ vc.scene->toolsettings->selectmode = ts_selectmode;
+ em->selectmode = ts_selectmode;
+ }
+
if (eed == NULL) {
return false;
}