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authorCampbell Barton <ideasman42@gmail.com>2021-03-18 01:35:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-03-18 01:36:44 +0300
commitbb6765f28fdde392976c38712c851d0ef8c75a2c (patch)
tree500342ef54f60bb73b429e74355139665bff500f /source/blender/editors/mesh
parent0c58ad8a34c55344262ac74fce87888beb464155 (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c2
-rw-r--r--source/blender/editors/mesh/editmesh_rip.c2
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c8
3 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index b5ec3f388a0..df0ca6e3cae 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -2548,7 +2548,7 @@ static void knifetool_finish_ex(KnifeTool_OpData *kcd)
EDBM_mesh_normals_update(kcd->em);
EDBM_update_generic(kcd->ob->data, true, true);
- /* re-tessellating makes this invalid, dont use again by accident */
+ /* Re-tessellating makes this invalid, don't use again by accident. */
knifetool_free_bmbvh(kcd);
}
static void knifetool_finish(wmOperator *op)
diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c
index 33797573f2b..222d44f85d8 100644
--- a/source/blender/editors/mesh/editmesh_rip.c
+++ b/source/blender/editors/mesh/editmesh_rip.c
@@ -386,7 +386,7 @@ static void edbm_ripsel_deselect_helper(BMesh *bm,
* use for rebuilding face-fill
*
* \note the method currently used fails for edges with 3+ face users and gives
- * nasty holes in the mesh, there isnt a good way of knowing ahead of time
+ * nasty holes in the mesh, there isn't a good way of knowing ahead of time
* which loops will be split apart (its possible to figure out but quite involved).
* So for now this is a known limitation of current rip-fill option.
*/
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 8bb557509e0..ade21f58232 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -853,7 +853,7 @@ static BMElem *edbm_add_edge_face_exec__tricky_extend_sel(BMesh *bm)
}
static void edbm_add_edge_face_exec__tricky_finalize_sel(BMesh *bm, BMElem *ele_desel, BMFace *f)
{
- /* now we need to find the edge that isnt connected to this element */
+ /* Now we need to find the edge that isn't connected to this element. */
BM_select_history_clear(bm);
/* Notes on hidden geometry:
@@ -896,7 +896,7 @@ static void edbm_add_edge_face_exec__tricky_finalize_sel(BMesh *bm, BMElem *ele_
static int edbm_add_edge_face_exec(bContext *C, wmOperator *op)
{
- /* when this is used to dissolve we could avoid this, but checking isnt too slow */
+ /* When this is used to dissolve we could avoid this, but checking isn't too slow. */
bool changed_multi = false;
ViewLayer *view_layer = CTX_data_view_layer(C);
uint objects_len = 0;
@@ -4815,11 +4815,11 @@ static bool edbm_fill_grid_prepare(BMesh *bm, int offset, int *span_p, const boo
if (span_calc) {
/* calculate the span by finding the next corner in 'verts'
- * we dont know what defines a corner exactly so find the 4 verts
+ * we don't know what defines a corner exactly so find the 4 verts
* in the loop with the greatest angle.
* Tag them and use the first tagged vertex to calculate the span.
*
- * note: we may have already checked 'edbm_fill_grid_vert_tag_angle()' on each
+ * NOTE: we may have already checked 'edbm_fill_grid_vert_tag_angle()' on each
* vert, but advantage of de-duplicating is minimal. */
struct SortPtrByFloat *ele_sort = MEM_mallocN(sizeof(*ele_sort) * verts_len, __func__);
LinkData *v_link;