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author | Campbell Barton <ideasman42@gmail.com> | 2019-02-05 06:24:11 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-02-06 03:52:04 +0300 |
commit | e535ff44ffd686def7aafec401acec657f5a614c (patch) | |
tree | 39910c4513dd223378f71af51730fae3a62ac3ae /source/blender/editors/mesh | |
parent | 8996e26116f063ce28a9784899fc36d87f31dabe (diff) |
Undo System: remove accumulate/store modes
This complicated handling of undo steps in a generic way
especially switching between undo systems that stored data to ones
that accumulated changes.
Now each undo system must treat it's steps as check-point,
internally it can apply/rewind changes.
This commit also fixes projection paint where the object mode wasn't
following the undo steps.
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r-- | source/blender/editors/mesh/editmesh_undo.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_undo.c b/source/blender/editors/mesh/editmesh_undo.c index cfaa3da2f9b..f1b57c8143f 100644 --- a/source/blender/editors/mesh/editmesh_undo.c +++ b/source/blender/editors/mesh/editmesh_undo.c @@ -794,7 +794,6 @@ void ED_mesh_undosys_type(UndoType *ut) ut->step_foreach_ID_ref = mesh_undosys_foreach_ID_ref; - ut->mode = BKE_UNDOTYPE_MODE_STORE; ut->use_context = true; ut->step_size = sizeof(MeshUndoStep); |