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authorClément Foucault <foucault.clem@gmail.com>2020-02-18 00:39:33 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-02-18 00:39:33 +0300
commitb117b8e81829fa8e807159e2a5899d0896ea09c6 (patch)
treea2c4f769e894cef3b52299f3a08372d89f51d3d1 /source/blender/editors/mesh
parent9491e7d7c218a77269175e57f2049507455d8ad0 (diff)
Fix T73793 Walk navigation crosshair gets hidden behind objects
This is a bug that the recent refactor exposed. Some widgets were drawing with alpha set to 0.
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index bad24eaa47c..93850abafea 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -1031,7 +1031,7 @@ static void knifetool_draw_angle_snapping(const KnifeTool_OpData *kcd)
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
- immUniformThemeColor(TH_TRANSFORM);
+ immUniformThemeColor3(TH_TRANSFORM);
GPU_line_width(2.0);
immBegin(GPU_PRIM_LINES, 2);