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authorPablo Dobarro <pablodp606@gmail.com>2020-04-02 16:58:50 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-04-14 20:24:44 +0300
commitbf49bb354fca4ad96f8f3e6802ecf733b29ac3e3 (patch)
treee25495b117658570205344755fd8038cac5b3c2f /source/blender/editors/mesh
parent7fbd9b67afa8a5f7afadbd4fa996e3839b68a3b7 (diff)
Fix T75104: Update Face Sets visibility when entering Sculpt Mode
Geometry that was just added to sculpt mode has the SCULPT_FACE_SET_NONE assigned, so it was hidden by default. By doing this when entering sculpt mode a new visible face set is created for it, making it easier to isolate it again if you want to do further tweaking with the sculpt tools. Also, this also fixes the issue that may happen when changing the mesh visibility in edit mode. Now visibility changes done outside sculpt mode are stored in the face sets when entering sculpt mode, so mesh visibility should stay the same. Reviewed By: jbakker Maniphest Tasks: T75104 Differential Revision: https://developer.blender.org/D7249
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