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authorSergey Sharybin <sergey.vfx@gmail.com>2011-09-27 13:09:52 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2011-09-27 13:09:52 +0400
commitdcccf3fc1f915d0c8a3f2f8763170b6ff9394b8a (patch)
tree32c7e44265499113a2e81e6149f58bd0d9013212 /source/blender/editors/mesh
parenta25c7f647e3050239d0c0ea35db37a3e48f84e4c (diff)
navmesh: solve bad level calls to edit mesh functions
Move navmesh operators from editors/object to editors/mesh
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/CMakeLists.txt12
-rw-r--r--source/blender/editors/mesh/SConscript6
-rw-r--r--source/blender/editors/mesh/mesh_intern.h12
-rw-r--r--source/blender/editors/mesh/mesh_navmesh.c674
-rw-r--r--source/blender/editors/mesh/mesh_ops.c6
5 files changed, 707 insertions, 3 deletions
diff --git a/source/blender/editors/mesh/CMakeLists.txt b/source/blender/editors/mesh/CMakeLists.txt
index 02a25a2a122..f45f706b892 100644
--- a/source/blender/editors/mesh/CMakeLists.txt
+++ b/source/blender/editors/mesh/CMakeLists.txt
@@ -52,4 +52,16 @@ set(SRC
mesh_intern.h
)
+if(WITH_GAMEENGINE)
+ add_definitions(-DWITH_GAMEENGINE)
+
+ list(APPEND INC
+ ../../../../extern/recastnavigation
+ )
+
+ list(APPEND SRC
+ mesh_navmesh.c
+ )
+endif()
+
blender_add_lib(bf_editor_mesh "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/mesh/SConscript b/source/blender/editors/mesh/SConscript
index b992ae5f04c..24c63a5dc54 100644
--- a/source/blender/editors/mesh/SConscript
+++ b/source/blender/editors/mesh/SConscript
@@ -15,4 +15,10 @@ if env['OURPLATFORM'] == 'linux':
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'):
incs += ' ' + env['BF_PTHREADS_INC']
+if env['WITH_BF_GAMEENGINE']:
+ incs += ' #/extern/recastnavigation'
+ defs.append('WITH_GAMEENGINE')
+else:
+ sources.remove('mesh_navmesh.c')
+
env.BlenderLib ( 'bf_editors_mesh', sources, Split(incs), [], libtype=['core'], priority=[45] )
diff --git a/source/blender/editors/mesh/mesh_intern.h b/source/blender/editors/mesh/mesh_intern.h
index 4d620424b0a..6dce92bf07b 100644
--- a/source/blender/editors/mesh/mesh_intern.h
+++ b/source/blender/editors/mesh/mesh_intern.h
@@ -40,6 +40,7 @@
struct bContext;
struct wmOperatorType;
struct wmOperator;
+struct ViewContext;
/* ******************** editface.c */
@@ -64,7 +65,7 @@ extern struct EditEdge *addedgelist(EditMesh *em, struct EditVert *v1, struct Ed
extern struct EditFace *addfacelist(EditMesh *em, struct EditVert *v1, struct EditVert *v2, struct EditVert *v3, struct EditVert *v4, struct EditFace *example, struct EditFace *exampleEdges);
extern struct EditEdge *findedgelist(EditMesh *em, struct EditVert *v1, struct EditVert *v2);
-void em_setup_viewcontext(struct bContext *C, ViewContext *vc);
+void em_setup_viewcontext(struct bContext *C, struct ViewContext *vc);
void MESH_OT_separate(struct wmOperatorType *ot);
@@ -169,7 +170,7 @@ void MESH_OT_solidify(struct wmOperatorType *ot);
void MESH_OT_select_nth(struct wmOperatorType *ot);
-extern EditEdge *findnearestedge(ViewContext *vc, int *dist);
+extern EditEdge *findnearestedge(struct ViewContext *vc, int *dist);
void editmesh_select_by_material(EditMesh *em, int index);
void EM_recalc_normal_direction(EditMesh *em, int inside, int select); /* makes faces righthand turning */
void EM_select_more(EditMesh *em);
@@ -185,7 +186,7 @@ void faceloop_select(EditMesh *em, EditEdge *startedge, int select);
* if 0, unselected vertice are given the bias
* strict: if 1, the vertice corresponding to the sel parameter are ignored and not just biased
*/
-extern EditVert *findnearestvert(ViewContext *vc, int *dist, short sel, short strict);
+extern EditVert *findnearestvert(struct ViewContext *vc, int *dist, short sel, short strict);
/* ******************* editmesh_tools.c */
@@ -256,5 +257,10 @@ void MESH_OT_drop_named_image(struct wmOperatorType *ot);
void MESH_OT_edgering_select(struct wmOperatorType *ot);
void MESH_OT_loopcut(struct wmOperatorType *ot);
+/* ******************* mesh_navmesh.c */
+void MESH_OT_create_navmesh(struct wmOperatorType *ot);
+void MESH_OT_assign_navpolygon(struct wmOperatorType *ot);
+void MESH_OT_assign_new_navpolygon(struct wmOperatorType *ot);
+
#endif // MESH_INTERN_H
diff --git a/source/blender/editors/mesh/mesh_navmesh.c b/source/blender/editors/mesh/mesh_navmesh.c
new file mode 100644
index 00000000000..2b64fb24e78
--- /dev/null
+++ b/source/blender/editors/mesh/mesh_navmesh.c
@@ -0,0 +1,674 @@
+/**
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2004 by Blender Foundation
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+
+#include <math.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_object_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_ID.h"
+
+#include "BKE_library.h"
+#include "BKE_depsgraph.h"
+#include "BKE_context.h"
+#include "BKE_main.h"
+#include "BKE_mesh.h"
+#include "BKE_modifier.h"
+#include "BKE_scene.h"
+#include "BKE_DerivedMesh.h"
+#include "BKE_cdderivedmesh.h"
+
+#include "BLI_editVert.h"
+#include "BLI_listbase.h"
+#include "BLI_utildefines.h"
+#include "BLI_math_vector.h"
+
+#include "ED_object.h"
+#include "ED_mesh.h"
+#include "ED_screen.h"
+
+#include "RNA_access.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "mesh_intern.h"
+#include "recast-capi.h"
+
+static void createVertsTrisData(bContext *C, LinkNode* obs, int *nverts_r, float **verts_r, int *ntris_r, int **tris_r)
+{
+ MVert *mvert;
+ int nfaces = 0, *tri, i, curnverts, basenverts, curnfaces;
+ MFace *mface;
+ float co[3], wco[3];
+ Object *ob;
+ LinkNode *oblink, *dmlink;
+ DerivedMesh *dm;
+ Scene* scene = CTX_data_scene(C);
+ LinkNode* dms = NULL;
+
+ int nverts, ntris, *tris;
+ float *verts;
+
+ nverts = 0;
+ ntris = 0;
+ //calculate number of verts and tris
+ for (oblink = obs; oblink; oblink = oblink->next)
+ {
+ ob = (Object*) oblink->link;
+ dm = mesh_create_derived_no_virtual(scene, ob, NULL, CD_MASK_MESH);
+ BLI_linklist_append(&dms, (void*)dm);
+
+ nverts += dm->getNumVerts(dm);
+ nfaces = dm->getNumFaces(dm);
+ ntris += nfaces;
+
+ //resolve quad faces
+ mface = dm->getFaceArray(dm);
+ for (i=0; i<nfaces; i++)
+ {
+ MFace* mf = &mface[i];
+ if (mf->v4)
+ ntris+=1;
+ }
+ }
+
+ //create data
+ verts = MEM_mallocN(sizeof(float)*3*nverts, "createVertsTrisData verts");
+ tris = MEM_mallocN(sizeof(int)*3*ntris, "createVertsTrisData faces");
+
+ basenverts = 0;
+ tri = tris;
+ for (oblink = obs, dmlink = dms; oblink && dmlink;
+ oblink = oblink->next, dmlink = dmlink->next)
+ {
+ ob = (Object*) oblink->link;
+ dm = (DerivedMesh*) dmlink->link;
+
+ curnverts = dm->getNumVerts(dm);
+ mvert = dm->getVertArray(dm);
+ //copy verts
+ for (i=0; i<curnverts; i++)
+ {
+ MVert *v = &mvert[i];
+ copy_v3_v3(co, v->co);
+ mul_v3_m4v3(wco, ob->obmat, co);
+ verts[3*(basenverts+i)+0] = wco[0];
+ verts[3*(basenverts+i)+1] = wco[2];
+ verts[3*(basenverts+i)+2] = wco[1];
+ }
+
+ //create tris
+ curnfaces = dm->getNumFaces(dm);
+ mface = dm->getFaceArray(dm);
+ for (i=0; i<curnfaces; i++)
+ {
+ MFace* mf = &mface[i];
+ tri[0]= basenverts + mf->v1; tri[1]= basenverts + mf->v3; tri[2]= basenverts + mf->v2;
+ tri += 3;
+ if (mf->v4)
+ {
+ tri[0]= basenverts + mf->v1; tri[1]= basenverts + mf->v4; tri[2]= basenverts + mf->v3;
+ tri += 3;
+ }
+ }
+ basenverts += curnverts;
+ }
+
+ //release derived mesh
+ for (dmlink = dms; dmlink; dmlink = dmlink->next)
+ {
+ dm = (DerivedMesh*) dmlink->link;
+ dm->release(dm);
+ }
+ BLI_linklist_free(dms, NULL);
+
+ *nverts_r= nverts;
+ *verts_r= verts;
+ *ntris_r= ntris;
+ *tris_r= tris;
+}
+
+static int buildNavMesh(const RecastData *recastParams, int nverts, float *verts, int ntris, int *tris,
+ struct recast_polyMesh **pmesh, struct recast_polyMeshDetail **dmesh)
+{
+ float bmin[3], bmax[3];
+ struct recast_heightfield *solid;
+ unsigned char *triflags;
+ struct recast_compactHeightfield* chf;
+ struct recast_contourSet *cset;
+ int width, height, walkableHeight, walkableClimb, walkableRadius;
+ int minRegionSize, mergeRegionSize, maxEdgeLen;
+ float detailSampleDist, detailSampleMaxError;
+
+ recast_calcBounds(verts, nverts, bmin, bmax);
+
+ //
+ // Step 1. Initialize build config.
+ //
+ {
+/*
+ float cellsize = 0.3f;
+ float cellheight = 0.2f;
+ float agentmaxslope = M_PI/4;
+ float agentmaxclimb = 0.9f;
+ float agentheight = 2.0f;
+ float agentradius = 0.6f;
+ float edgemaxlen = 12.0f;
+ float edgemaxerror = 1.3f;
+ float regionminsize = 50.f;
+ float regionmergesize = 20.f;
+ int vertsperpoly = 6;
+ float detailsampledist = 6.0f;
+ float detailsamplemaxerror = 1.0f;
+ cfg.cs = cellsize;
+ cfg.ch = cellheight;
+ cfg.walkableSlopeAngle = agentmaxslope/M_PI*180.f;
+ cfg.walkableHeight = (int)ceilf(agentheight/ cfg.ch);
+ cfg.walkableClimb = (int)floorf(agentmaxclimb / cfg.ch);
+ cfg.walkableRadius = (int)ceilf(agentradius / cfg.cs);
+ cfg.maxEdgeLen = (int)(edgemaxlen/cellsize);
+ cfg.maxSimplificationError = edgemaxerror;
+ cfg.minRegionSize = (int)rcSqr(regionminsize);
+ cfg.mergeRegionSize = (int)rcSqr(regionmergesize);
+ cfg.maxVertsPerPoly = vertsperpoly;
+ cfg.detailSampleDist = detailsampledist< 0.9f ? 0 : cellsize * detailsampledist;
+ cfg.detailSampleMaxError = cellheight * detailsamplemaxerror;
+*/
+#if 0
+ cfg.cs = recastParams.cellsize;
+ cfg.ch = recastParams.cellheight;
+ cfg.walkableSlopeAngle = recastParams.agentmaxslope/((float)M_PI)*180.f;
+ cfg.walkableHeight = (int)ceilf(recastParams.agentheight/ cfg.ch);
+ cfg.walkableClimb = (int)floorf(recastParams.agentmaxclimb / cfg.ch);
+ cfg.walkableRadius = (int)ceilf(recastParams.agentradius / cfg.cs);
+ cfg.maxEdgeLen = (int)(recastParams.edgemaxlen/recastParams.cellsize);
+ cfg.maxSimplificationError = recastParams.edgemaxerror;
+ cfg.minRegionSize = (int)rcSqr(recastParams.regionminsize);
+ cfg.mergeRegionSize = (int)rcSqr(recastParams.regionmergesize);
+ cfg.maxVertsPerPoly = recastParams.vertsperpoly;
+ cfg.detailSampleDist = recastParams.detailsampledist< 0.9f ? 0 :
+ recastParams.cellsize * recastParams.detailsampledist;
+ cfg.detailSampleMaxError = recastParams.cellheight * recastParams.detailsamplemaxerror;
+#endif
+ }
+
+ walkableHeight = (int)ceilf(recastParams->agentheight/ recastParams->cellheight);
+ walkableClimb = (int)floorf(recastParams->agentmaxclimb / recastParams->cellheight);
+ walkableRadius = (int)ceilf(recastParams->agentradius / recastParams->cellsize);
+ minRegionSize = (int)(recastParams->regionminsize * recastParams->regionminsize);
+ mergeRegionSize = (int)(recastParams->regionmergesize * recastParams->regionmergesize);
+ maxEdgeLen = (int)(recastParams->edgemaxlen/recastParams->cellsize);
+ detailSampleDist = recastParams->detailsampledist< 0.9f ? 0 :
+ recastParams->cellsize * recastParams->detailsampledist;
+ detailSampleMaxError = recastParams->cellheight * recastParams->detailsamplemaxerror;
+
+ // Set the area where the navigation will be build.
+ recast_calcGridSize(bmin, bmax, recastParams->cellsize, &width, &height);
+
+ //
+ // Step 2. Rasterize input polygon soup.
+ //
+ // Allocate voxel heightfield where we rasterize our input data to.
+ solid = recast_newHeightfield();
+
+ if (!recast_createHeightfield(solid, width, height, bmin, bmax, recastParams->cellsize, recastParams->cellheight)) {
+ recast_destroyHeightfield(solid);
+
+ return 0;
+ }
+
+ // Allocate array that can hold triangle flags.
+ triflags = MEM_callocN(sizeof(unsigned char)*ntris, "buildNavMesh triflags");
+
+ // Find triangles which are walkable based on their slope and rasterize them.
+ recast_markWalkableTriangles(RAD2DEG(recastParams->agentmaxslope), verts, nverts, tris, ntris, triflags);
+ recast_rasterizeTriangles(verts, nverts, tris, triflags, ntris, solid);
+ MEM_freeN(triflags);
+
+ //
+ // Step 3. Filter walkables surfaces.
+ //
+ recast_filterLedgeSpans(walkableHeight, walkableClimb, solid);
+ recast_filterWalkableLowHeightSpans(walkableHeight, solid);
+
+ //
+ // Step 4. Partition walkable surface to simple regions.
+ //
+
+ chf = recast_newCompactHeightfield();
+ if (!recast_buildCompactHeightfield(walkableHeight, walkableClimb, RECAST_WALKABLE, solid, chf)) {
+ recast_destroyHeightfield(solid);
+ recast_destroyCompactHeightfield(chf);
+
+ return 0;
+ }
+
+ recast_destroyHeightfield(solid);
+
+ // Prepare for region partitioning, by calculating distance field along the walkable surface.
+ if (!recast_buildDistanceField(chf)) {
+ recast_destroyCompactHeightfield(chf);
+
+ return 0;
+ }
+
+ // Partition the walkable surface into simple regions without holes.
+ if (!recast_buildRegions(chf, walkableRadius, 0, minRegionSize, mergeRegionSize)) {
+ recast_destroyCompactHeightfield(chf);
+
+ return 0;
+ }
+
+ //
+ // Step 5. Trace and simplify region contours.
+ //
+ // Create contours.
+ cset = recast_newContourSet();
+
+ if (!recast_buildContours(chf, recastParams->edgemaxerror, maxEdgeLen, cset)) {
+ recast_destroyCompactHeightfield(chf);
+ recast_destroyContourSet(cset);
+
+ return 0;
+ }
+
+ //
+ // Step 6. Build polygons mesh from contours.
+ //
+ *pmesh = recast_newPolyMesh();
+ if (!recast_buildPolyMesh(cset, recastParams->vertsperpoly, *pmesh)) {
+ recast_destroyCompactHeightfield(chf);
+ recast_destroyContourSet(cset);
+ recast_destroyPolyMesh(*pmesh);
+
+ return 0;
+ }
+
+
+ //
+ // Step 7. Create detail mesh which allows to access approximate height on each polygon.
+ //
+
+ *dmesh = recast_newPolyMeshDetail();
+ if (!recast_buildPolyMeshDetail(*pmesh, chf, detailSampleDist, detailSampleMaxError, *dmesh)) {
+ recast_destroyCompactHeightfield(chf);
+ recast_destroyContourSet(cset);
+ recast_destroyPolyMesh(*pmesh);
+ recast_destroyPolyMeshDetail(*dmesh);
+
+ return 0;
+ }
+
+ recast_destroyCompactHeightfield(chf);
+ recast_destroyContourSet(cset);
+
+ return 1;
+}
+
+static Object* createRepresentation(bContext *C, struct recast_polyMesh *pmesh, struct recast_polyMeshDetail *dmesh, Base* base)
+{
+ float co[3], rot[3];
+ EditMesh *em;
+ int i,j, k;
+ unsigned short* v;
+ int face[3];
+ Main *bmain = CTX_data_main(C);
+ Scene *scene= CTX_data_scene(C);
+ Object* obedit;
+ int createob = base==NULL;
+ int nverts, nmeshes, nvp;
+ unsigned short *verts, *meshes, *polys;
+ float bmin[3], cs, ch, *dverts;
+ unsigned char *tris;
+ ModifierData *md;
+
+ zero_v3(co);
+ zero_v3(rot);
+
+ if (createob)
+ {
+ //create new object
+ obedit = ED_object_add_type(C, OB_MESH, co, rot, FALSE, 1);
+ }
+ else
+ {
+ obedit = base->object;
+ scene_select_base(scene, base);
+ copy_v3_v3(obedit->loc, co);
+ copy_v3_v3(obedit->rot, rot);
+ }
+
+ ED_object_enter_editmode(C, EM_DO_UNDO|EM_IGNORE_LAYER);
+ em = BKE_mesh_get_editmesh(((Mesh *)obedit->data));
+
+ if (!createob)
+ {
+ //clear
+ if(em->verts.first) free_vertlist(em, &em->verts);
+ if(em->edges.first) free_edgelist(em, &em->edges);
+ if(em->faces.first) free_facelist(em, &em->faces);
+ if(em->selected.first) BLI_freelistN(&(em->selected));
+ }
+
+ //create verts for polygon mesh
+ verts = recast_polyMeshGetVerts(pmesh, &nverts);
+ recast_polyMeshGetBoundbox(pmesh, bmin, NULL);
+ recast_polyMeshGetCell(pmesh, &cs, &ch);
+
+ for(i = 0; i < nverts; i++) {
+ v = &verts[3*i];
+ co[0] = bmin[0] + v[0]*cs;
+ co[1] = bmin[1] + v[1]*ch;
+ co[2] = bmin[2] + v[2]*cs;
+ SWAP(float, co[1], co[2]);
+ addvertlist(em, co, NULL);
+ }
+
+ //create custom data layer to save polygon idx
+ CustomData_add_layer_named(&em->fdata, CD_RECAST, CD_CALLOC, NULL, 0, "recastData");
+
+ //create verts and faces for detailed mesh
+ meshes = recast_polyMeshDetailGetMeshes(dmesh, &nmeshes);
+ polys = recast_polyMeshGetPolys(pmesh, NULL, &nvp);
+ dverts = recast_polyMeshDetailGetVerts(dmesh, NULL);
+ tris = recast_polyMeshDetailGetTris(dmesh, NULL);
+
+ for (i=0; i<nmeshes; i++)
+ {
+ int uniquevbase = em->totvert;
+ unsigned short vbase = meshes[4*i+0];
+ unsigned short ndv = meshes[4*i+1];
+ unsigned short tribase = meshes[4*i+2];
+ unsigned short trinum = meshes[4*i+3];
+ const unsigned short* p = &polys[i*nvp*2];
+ int nv = 0;
+ for (j = 0; j < nvp; ++j)
+ {
+ if (p[j] == 0xffff) break;
+ nv++;
+ }
+ //create unique verts
+ for (j=nv; j<ndv; j++)
+ {
+ copy_v3_v3(co, &dverts[3*(vbase + j)]);
+ SWAP(float, co[1], co[2]);
+ addvertlist(em, co, NULL);
+ }
+
+ EM_init_index_arrays(em, 1, 0, 0);
+
+ //create faces
+ for (j=0; j<trinum; j++)
+ {
+ unsigned char* tri = &tris[4*(tribase+j)];
+ EditFace* newFace;
+ int* polygonIdx;
+
+ for (k=0; k<3; k++)
+ {
+ if (tri[k]<nv)
+ face[k] = p[tri[k]]; //shared vertex
+ else
+ face[k] = uniquevbase+tri[k]-nv; //unique vertex
+ }
+ newFace = addfacelist(em, EM_get_vert_for_index(face[0]), EM_get_vert_for_index(face[2]),
+ EM_get_vert_for_index(face[1]), NULL, NULL, NULL);
+
+ //set navigation polygon idx to the custom layer
+ polygonIdx = (int*)CustomData_em_get(&em->fdata, newFace->data, CD_RECAST);
+ *polygonIdx = i+1; //add 1 to avoid zero idx
+ }
+
+ EM_free_index_arrays();
+ }
+
+ recast_destroyPolyMesh(pmesh);
+ recast_destroyPolyMeshDetail(dmesh);
+
+ BKE_mesh_end_editmesh((Mesh*)obedit->data, em);
+
+ DAG_id_tag_update((ID*)obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+
+ ED_object_exit_editmode(C, EM_FREEDATA);
+ WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, obedit);
+
+ if (createob)
+ {
+ obedit->gameflag &= ~OB_COLLISION;
+ obedit->gameflag |= OB_NAVMESH;
+ obedit->body_type = OB_BODY_TYPE_NAVMESH;
+ rename_id((ID *)obedit, "Navmesh");
+ }
+
+ md= modifiers_findByType(obedit, eModifierType_NavMesh);
+ if (!md)
+ {
+ ED_object_modifier_add(NULL, bmain, scene, obedit, NULL, eModifierType_NavMesh);
+ }
+
+ return obedit;
+}
+
+static int create_navmesh_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Scene* scene = CTX_data_scene(C);
+ int nverts, ntris;
+ float* verts;
+ int* tris;
+ struct recast_polyMesh *pmesh;
+ struct recast_polyMeshDetail *dmesh;
+ LinkNode* obs = NULL;
+ Base* navmeshBase = NULL;
+
+ //CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) //expand macros to avoid error in convertion from void*
+ {
+ ListBase ctx_data_list;
+ CollectionPointerLink *ctx_link;
+ CTX_data_selected_editable_bases(C, &ctx_data_list);
+ for(ctx_link = (CollectionPointerLink *)ctx_data_list.first;
+ ctx_link; ctx_link = (CollectionPointerLink *)ctx_link->next) {
+ Base* base= (Base*)ctx_link->ptr.data;
+ {
+ if (base->object->body_type==OB_BODY_TYPE_NAVMESH)
+ {
+ if (!navmeshBase || base==CTX_data_active_base(C))
+ navmeshBase = base;
+ }
+ else
+ BLI_linklist_append(&obs, (void*)base->object);
+ }
+ CTX_DATA_END;
+ createVertsTrisData(C, obs, &nverts, &verts, &ntris, &tris);
+ BLI_linklist_free(obs, NULL);
+ buildNavMesh(&scene->gm.recastData, nverts, verts, ntris, tris, &pmesh, &dmesh);
+ createRepresentation(C, pmesh, dmesh, navmeshBase);
+
+ MEM_freeN(verts);
+ MEM_freeN(tris);
+
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_create_navmesh(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Create navigation mesh";
+ ot->description= "Create navigation mesh for selected objects";
+ ot->idname= "MESH_OT_create_navmesh";
+
+ /* api callbacks */
+ ot->exec= create_navmesh_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int assign_navpolygon_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+
+ //do work here
+ int targetPolyIdx = -1;
+ EditFace *ef, *efa;
+ efa = EM_get_actFace(em, 0);
+ if (efa)
+ {
+ if (CustomData_has_layer(&em->fdata, CD_RECAST))
+ {
+ targetPolyIdx = *(int*)CustomData_em_get(&em->fdata, efa->data, CD_RECAST);
+ targetPolyIdx = targetPolyIdx>=0? targetPolyIdx : -targetPolyIdx;
+ if (targetPolyIdx>0)
+ {
+ //set target poly idx to other selected faces
+ ef = (EditFace*)em->faces.last;
+ while(ef)
+ {
+ if((ef->f & SELECT )&& ef!=efa)
+ {
+ int* recastDataBlock = (int*)CustomData_em_get(&em->fdata, ef->data, CD_RECAST);
+ *recastDataBlock = targetPolyIdx;
+ }
+ ef = ef->prev;
+ }
+ }
+ }
+ }
+
+ DAG_id_tag_update((ID*)obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ BKE_mesh_end_editmesh((Mesh*)obedit->data, em);
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_assign_navpolygon(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Assign polygon index";
+ ot->description= "Assign polygon index to face by active face";
+ ot->idname= "MESH_OT_assign_navpolygon";
+
+ /* api callbacks */
+ ot->poll= ED_operator_editmesh;
+ ot->exec= assign_navpolygon_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
+
+static int compare(const void * a, const void * b){
+ return ( *(int*)a - *(int*)b );
+}
+
+static int findFreeNavPolyIndex(EditMesh* em)
+{
+ //construct vector of indices
+ int numfaces = em->totface;
+ int* indices = MEM_callocN(sizeof(int)*numfaces, "findFreeNavPolyIndex(indices)");
+ EditFace* ef = (EditFace*)em->faces.last;
+ int i, idx = 0, freeIdx = 1;
+
+ while(ef)
+ {
+ int polyIdx = *(int*)CustomData_em_get(&em->fdata, ef->data, CD_RECAST);
+ indices[idx] = polyIdx;
+ idx++;
+ ef = ef->prev;
+ }
+
+ qsort(indices, numfaces, sizeof(int), compare);
+
+ //search first free index
+ freeIdx = 1;
+ for (i=0; i<numfaces; i++)
+ {
+ if (indices[i]==freeIdx)
+ freeIdx++;
+ else if (indices[i]>freeIdx)
+ break;
+ }
+
+ MEM_freeN(indices);
+
+ return freeIdx;
+}
+
+static int assign_new_navpolygon_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Object *obedit= CTX_data_edit_object(C);
+ EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+
+ EditFace *ef;
+ if (CustomData_has_layer(&em->fdata, CD_RECAST))
+ {
+ int targetPolyIdx = findFreeNavPolyIndex(em);
+ if (targetPolyIdx>0)
+ {
+ //set target poly idx to selected faces
+ ef = (EditFace*)em->faces.last;
+ while(ef)
+ {
+ if(ef->f & SELECT )
+ {
+ int* recastDataBlock = (int*)CustomData_em_get(&em->fdata, ef->data, CD_RECAST);
+ *recastDataBlock = targetPolyIdx;
+ }
+ ef = ef->prev;
+ }
+ }
+ }
+
+ DAG_id_tag_update((ID*)obedit->data, OB_RECALC_DATA);
+ WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data);
+
+ BKE_mesh_end_editmesh((Mesh*)obedit->data, em);
+ return OPERATOR_FINISHED;
+}
+
+void MESH_OT_assign_new_navpolygon(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name= "Assign new polygon index";
+ ot->description= "Assign new polygon index to face";
+ ot->idname= "MESH_OT_assign_new_navpolygon";
+
+ /* api callbacks */
+ ot->poll= ED_operator_editmesh;
+ ot->exec= assign_new_navpolygon_exec;
+
+ /* flags */
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+}
diff --git a/source/blender/editors/mesh/mesh_ops.c b/source/blender/editors/mesh/mesh_ops.c
index 282eeef906f..f44f7fbb8d5 100644
--- a/source/blender/editors/mesh/mesh_ops.c
+++ b/source/blender/editors/mesh/mesh_ops.c
@@ -151,6 +151,12 @@ void ED_operatortypes_mesh(void)
WM_operatortype_append(MESH_OT_solidify);
WM_operatortype_append(MESH_OT_select_nth);
+
+#ifdef WITH_GAMEENGINE
+ WM_operatortype_append(MESH_OT_create_navmesh);
+ WM_operatortype_append(MESH_OT_assign_navpolygon);
+ WM_operatortype_append(MESH_OT_assign_new_navpolygon);
+#endif
}
#if 0 /* UNUSED, remove? */