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authorCampbell Barton <ideasman42@gmail.com>2012-04-27 11:26:28 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-27 11:26:28 +0400
commit4469ab985761abaacc99eb3d3c6b16a0aee927b1 (patch)
tree7aefdd86d06dada1459a18f6267a0ff119a9fed5 /source/blender/editors/mesh
parentbb4942c9203602550968b27fa0ad29a911ae1ff1 (diff)
code cleanup:
- move lasso functions into BLI (were in 3D view but UV editor needs access) - remove unused UV functions (ones that assumed 3-4 sized UVs only)
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/meshtools.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index 7c02f26dbdc..96fb2afbac4 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -1016,7 +1016,7 @@ static float *editmesh_get_mirror_uv(BMEditMesh *em, int axis, float *uv, float
BMFace *efa;
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
- poly_uv_center(em, efa, cent);
+ uv_poly_center(em, efa, cent);
if ( (fabs(cent[0] - cent_vec[0]) < 0.001) && (fabs(cent[1] - cent_vec[1]) < 0.001) ) {
BMIter liter;