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authorCampbell Barton <ideasman42@gmail.com>2019-03-13 11:55:18 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-13 11:57:52 +0300
commit52d31b4894a308b015fd111ad7872bd78f99fba6 (patch)
tree77ca2b2e20e53414b7b88a390f314787c8c03d29 /source/blender/editors/mesh
parent9984c6494ae7336e38e9ccd8f39197f549819025 (diff)
BMesh: make edge winding from face optional
Broke uv-sphere creation, further it might be a problem for script authors expecting matching edge order for duplicated content. Now only apply this when duplicating via the operator.
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 273003c3ccd..17ddb48cbdc 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -1748,8 +1748,8 @@ static int edbm_duplicate_exec(bContext *C, wmOperator *op)
EDBM_op_init(
em, &bmop, op,
- "duplicate geom=%hvef use_select_history=%b",
- BM_ELEM_SELECT, true);
+ "duplicate geom=%hvef use_select_history=%b use_edge_flip_from_face=%b",
+ BM_ELEM_SELECT, true, true);
BMO_op_exec(bm, &bmop);