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authorSebastian Parborg <darkdefende@gmail.com>2019-04-09 13:29:02 +0300
committerSebastian Parborg <darkdefende@gmail.com>2019-04-09 13:29:02 +0300
commitcc74020b5ac7d974e91279e23efc80141c229b3c (patch)
treeb48fe326706a8974f30385f8d861bcdd2bda0e7e /source/blender/editors/mesh
parentf55026d46861a3cb0108ad3f7bab8ed0610f660d (diff)
Fix T62114: Wireframe mode selection: selects backside objects when clicking frontside object in 3d-window
Now the depth order of objects when trying to select them is only used when not in X-ray mode. Before, this was only the case in wireframe mode regardless of X-ray settings. I've also unified the usage of V3D_XRAY and XRAY_FLAG as they were basically copies of each other. Reviewed By: Clément Differential Revision: http://developer.blender.org/D4504
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_select.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/mesh/editmesh_select.c b/source/blender/editors/mesh/editmesh_select.c
index 1855eeab944..c04fe58c12e 100644
--- a/source/blender/editors/mesh/editmesh_select.c
+++ b/source/blender/editors/mesh/editmesh_select.c
@@ -215,7 +215,7 @@ bool EDBM_backbuf_border_init(
{
uint *buf, *dr, buf_len;
- if (vc->obedit == NULL || !V3D_IS_ZBUF(vc->v3d)) {
+ if (vc->obedit == NULL || XRAY_ENABLED(vc->v3d)) {
return false;
}
@@ -292,7 +292,7 @@ bool EDBM_backbuf_border_mask_init(ViewContext *vc, const int mcords[][2], short
return false;
}
}
- else if (!V3D_IS_ZBUF(vc->v3d)) {
+ else if (XRAY_ENABLED(vc->v3d)) {
return false;
}
@@ -342,7 +342,7 @@ bool EDBM_backbuf_circle_init(
return false;
}
}
- else if (!V3D_IS_ZBUF(vc->v3d)) {
+ else if (XRAY_ENABLED(vc->v3d)) {
return false;
}
@@ -464,7 +464,7 @@ BMVert *EDBM_vert_find_nearest_ex(
{
BMesh *bm = vc->em->bm;
- if (V3D_IS_ZBUF(vc->v3d)) {
+ if (!XRAY_ENABLED(vc->v3d)) {
uint dist_px = (uint)ED_view3d_backbuf_sample_size_clamp(vc->ar, *r_dist);
unsigned int index;
BMVert *eve;
@@ -655,7 +655,7 @@ BMEdge *EDBM_edge_find_nearest_ex(
{
BMesh *bm = vc->em->bm;
- if (V3D_IS_ZBUF(vc->v3d)) {
+ if (!XRAY_ENABLED(vc->v3d)) {
uint dist_px = (uint)ED_view3d_backbuf_sample_size_clamp(vc->ar, *r_dist);
unsigned int index;
BMEdge *eed;
@@ -825,7 +825,7 @@ BMFace *EDBM_face_find_nearest_ex(
{
BMesh *bm = vc->em->bm;
- if (V3D_IS_ZBUF(vc->v3d)) {
+ if (!XRAY_ENABLED(vc->v3d)) {
float dist_test = 0.0f;
unsigned int index;
BMFace *efa;