Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAntony Riakiotakis <kalast@gmail.com>2012-12-18 00:14:07 +0400
committerAntony Riakiotakis <kalast@gmail.com>2012-12-18 00:14:07 +0400
commit738c482101f907e93f265689fd5440f724ce6c4e (patch)
treeca6afd8bb1fe666d7922c12a0cb5290cbf887ecc /source/blender/editors/mesh
parent83b03b8dfd9a454a55d17406a4b26320166fb1b9 (diff)
uv edge based stitch. Useful to disambiguate betwen islands
when uvs are shared by more than two islands. Uv edges usually belong to only two islands, making for much cleaner stitches. To change between stitch modes, press TAB. Initial mode depends on the selection mode of the image editor. Documentation can also be found on the release wiki
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_utils.c14
1 files changed, 6 insertions, 8 deletions
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index cbb7262beb2..b1094c75f27 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -876,7 +876,6 @@ UvElementMap *EDBM_uv_element_map_create(BMEditMesh *em, int selected, int do_is
if (!selected || ((!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) && BM_elem_flag_test(efa, BM_ELEM_SELECT))) {
BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) {
buf->l = l;
- buf->face = efa;
buf->separate = 0;
buf->island = INVALID_ISLAND;
buf->tfindex = i;
@@ -948,7 +947,7 @@ UvElementMap *EDBM_uv_element_map_create(BMEditMesh *em, int selected, int do_is
for (i = 0; i < totuv; i++) {
if (element_map->buf[i].island == INVALID_ISLAND) {
element_map->buf[i].island = nislands;
- stack[0] = element_map->buf[i].face;
+ stack[0] = element_map->buf[i].l->f;
island_number[BM_elem_index_get(stack[0])] = nislands;
stacksize = 1;
@@ -962,12 +961,11 @@ UvElementMap *EDBM_uv_element_map_create(BMEditMesh *em, int selected, int do_is
if (element->separate)
initelement = element;
- if (element->face == efa) {
+ if (element->l->f == efa) {
/* found the uv corresponding to our face and vertex. Now fill it to the buffer */
element->island = nislands;
map[element - element_map->buf] = islandbufsize;
islandbuf[islandbufsize].l = element->l;
- islandbuf[islandbufsize].face = element->face;
islandbuf[islandbufsize].separate = element->separate;
islandbuf[islandbufsize].tfindex = element->tfindex;
islandbuf[islandbufsize].island = nislands;
@@ -977,9 +975,9 @@ UvElementMap *EDBM_uv_element_map_create(BMEditMesh *em, int selected, int do_is
if (element->separate && element != initelement)
break;
- if (island_number[BM_elem_index_get(element->face)] == INVALID_ISLAND) {
- stack[stacksize++] = element->face;
- island_number[BM_elem_index_get(element->face)] = nislands;
+ if (island_number[BM_elem_index_get(element->l->f)] == INVALID_ISLAND) {
+ stack[stacksize++] = element->l->f;
+ island_number[BM_elem_index_get(element->l->f)] = nislands;
}
}
break;
@@ -1060,7 +1058,7 @@ UvElement *ED_uv_element_get(UvElementMap *map, BMFace *efa, BMLoop *l)
element = map->vert[BM_elem_index_get(l->v)];
for (; element; element = element->next)
- if (element->face == efa)
+ if (element->l->f == efa)
return element;
return NULL;