diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2012-12-18 00:14:07 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2012-12-18 00:14:07 +0400 |
commit | 738c482101f907e93f265689fd5440f724ce6c4e (patch) | |
tree | ca6afd8bb1fe666d7922c12a0cb5290cbf887ecc /source/blender/editors/mesh | |
parent | 83b03b8dfd9a454a55d17406a4b26320166fb1b9 (diff) |
uv edge based stitch. Useful to disambiguate betwen islands
when uvs are shared by more than two islands. Uv edges
usually belong to only two islands, making for much cleaner
stitches. To change between stitch modes, press TAB.
Initial mode depends on the selection mode of the image
editor. Documentation can also be found on the release wiki
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r-- | source/blender/editors/mesh/editmesh_utils.c | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c index cbb7262beb2..b1094c75f27 100644 --- a/source/blender/editors/mesh/editmesh_utils.c +++ b/source/blender/editors/mesh/editmesh_utils.c @@ -876,7 +876,6 @@ UvElementMap *EDBM_uv_element_map_create(BMEditMesh *em, int selected, int do_is if (!selected || ((!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) && BM_elem_flag_test(efa, BM_ELEM_SELECT))) { BM_ITER_ELEM_INDEX (l, &liter, efa, BM_LOOPS_OF_FACE, i) { buf->l = l; - buf->face = efa; buf->separate = 0; buf->island = INVALID_ISLAND; buf->tfindex = i; @@ -948,7 +947,7 @@ UvElementMap *EDBM_uv_element_map_create(BMEditMesh *em, int selected, int do_is for (i = 0; i < totuv; i++) { if (element_map->buf[i].island == INVALID_ISLAND) { element_map->buf[i].island = nislands; - stack[0] = element_map->buf[i].face; + stack[0] = element_map->buf[i].l->f; island_number[BM_elem_index_get(stack[0])] = nislands; stacksize = 1; @@ -962,12 +961,11 @@ UvElementMap *EDBM_uv_element_map_create(BMEditMesh *em, int selected, int do_is if (element->separate) initelement = element; - if (element->face == efa) { + if (element->l->f == efa) { /* found the uv corresponding to our face and vertex. Now fill it to the buffer */ element->island = nislands; map[element - element_map->buf] = islandbufsize; islandbuf[islandbufsize].l = element->l; - islandbuf[islandbufsize].face = element->face; islandbuf[islandbufsize].separate = element->separate; islandbuf[islandbufsize].tfindex = element->tfindex; islandbuf[islandbufsize].island = nislands; @@ -977,9 +975,9 @@ UvElementMap *EDBM_uv_element_map_create(BMEditMesh *em, int selected, int do_is if (element->separate && element != initelement) break; - if (island_number[BM_elem_index_get(element->face)] == INVALID_ISLAND) { - stack[stacksize++] = element->face; - island_number[BM_elem_index_get(element->face)] = nislands; + if (island_number[BM_elem_index_get(element->l->f)] == INVALID_ISLAND) { + stack[stacksize++] = element->l->f; + island_number[BM_elem_index_get(element->l->f)] = nislands; } } break; @@ -1060,7 +1058,7 @@ UvElement *ED_uv_element_get(UvElementMap *map, BMFace *efa, BMLoop *l) element = map->vert[BM_elem_index_get(l->v)]; for (; element; element = element->next) - if (element->face == efa) + if (element->l->f == efa) return element; return NULL; |