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authorCampbell Barton <ideasman42@gmail.com>2021-09-14 05:49:36 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-09-14 05:49:36 +0300
commit917a972b56af103aee406dfffe1f42745b5ad360 (patch)
tree2a43ab308d544420675c4104588c381cd1447d1c /source/blender/editors/mesh
parent9b0b78d58fe55276b9b83cbb8a2c570cd215ed0a (diff)
UI: keep navigation gizmos visible during modal operators
Hiding viewport navigation gizmos caused the UI to "flicker" unnecessarily, the axis could also be useful as a reference. Resolves T73684
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_bevel.c2
-rw-r--r--source/blender/editors/mesh/editmesh_bisect.c2
-rw-r--r--source/blender/editors/mesh/editmesh_inset.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/mesh/editmesh_bevel.c b/source/blender/editors/mesh/editmesh_bevel.c
index 01736f2919a..cdbbdd820b7 100644
--- a/source/blender/editors/mesh/editmesh_bevel.c
+++ b/source/blender/editors/mesh/editmesh_bevel.c
@@ -310,7 +310,7 @@ static bool edbm_bevel_init(bContext *C, wmOperator *op, const bool is_modal)
if (v3d) {
opdata->gizmo_flag = v3d->gizmo_flag;
- v3d->gizmo_flag = V3D_GIZMO_HIDE;
+ v3d->gizmo_flag |= V3D_GIZMO_HIDE_DEFAULT_MODAL;
}
}
diff --git a/source/blender/editors/mesh/editmesh_bisect.c b/source/blender/editors/mesh/editmesh_bisect.c
index b511a1d2c14..f525f2c2e91 100644
--- a/source/blender/editors/mesh/editmesh_bisect.c
+++ b/source/blender/editors/mesh/editmesh_bisect.c
@@ -182,7 +182,7 @@ static int mesh_bisect_invoke(bContext *C, wmOperator *op, const wmEvent *event)
/* Misc other vars. */
G.moving = G_TRANSFORM_EDIT;
opdata->gizmo_flag = v3d->gizmo_flag;
- v3d->gizmo_flag = V3D_GIZMO_HIDE;
+ v3d->gizmo_flag |= V3D_GIZMO_HIDE_DEFAULT_MODAL;
/* Initialize modal callout. */
ED_workspace_status_text(C, TIP_("LMB: Click and drag to draw cut line"));
diff --git a/source/blender/editors/mesh/editmesh_inset.c b/source/blender/editors/mesh/editmesh_inset.c
index 18f51ae9df2..159e84db4ef 100644
--- a/source/blender/editors/mesh/editmesh_inset.c
+++ b/source/blender/editors/mesh/editmesh_inset.c
@@ -191,7 +191,7 @@ static bool edbm_inset_init(bContext *C, wmOperator *op, const bool is_modal)
G.moving = G_TRANSFORM_EDIT;
if (v3d) {
opdata->gizmo_flag = v3d->gizmo_flag;
- v3d->gizmo_flag = V3D_GIZMO_HIDE;
+ v3d->gizmo_flag |= V3D_GIZMO_HIDE_DEFAULT_MODAL;
}
}