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authorCampbell Barton <ideasman42@gmail.com>2011-04-19 14:35:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-04-19 14:35:24 +0400
commita8185f4cc8a162e2bdb4c9da211af65f2821ec2b (patch)
tree0511681ea4baacc5a1f85ecf3b485bb2a91f2f9e /source/blender/editors/mesh
parent5b920bc2ff1e78767842b13f6997298b7e438204 (diff)
patch [#26978] Minor Spelling Mistakes in Editor Operators
+ some errors I noticed.
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_mods.c6
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c2
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/mesh/editmesh_mods.c b/source/blender/editors/mesh/editmesh_mods.c
index a5042f1d6d8..050832cf8f6 100644
--- a/source/blender/editors/mesh/editmesh_mods.c
+++ b/source/blender/editors/mesh/editmesh_mods.c
@@ -2452,7 +2452,7 @@ static int select_linked_limited_invoke(ViewContext *vc, short all, short sel)
if (!change)
return OPERATOR_CANCELLED;
- if (!sel) /* make sure de-selecting faces didnt de-select the verts/edges connected to selected faces, this is common with boundries */
+ if (!sel) /* make sure de-selecting faces didnt de-select the verts/edges connected to selected faces, this is common with boundaries */
for(efa= em->faces.first; efa; efa= efa->next)
if (efa->f & SELECT)
EM_select_face(efa, 1);
@@ -2582,7 +2582,7 @@ void MESH_OT_select_linked_pick(wmOperatorType *ot)
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
RNA_def_boolean(ot->srna, "deselect", 0, "Deselect", "");
- RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", "Limit selection by seam boundries (faces only)");
+ RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", "Limit selection by seam boundaries (faces only)");
}
@@ -2671,7 +2671,7 @@ void MESH_OT_select_linked(wmOperatorType *ot)
/* flags */
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
- RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", "Limit selection by seam boundries (faces only)");
+ RNA_def_boolean(ot->srna, "limit", 0, "Limit by Seams", "Limit selection by seam boundaries (faces only)");
}
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 4741f3c7723..dc1023952a6 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -5414,7 +5414,7 @@ static void freecollections(ListBase *allcollections)
/*Begin UV Edge Collapse Code
Like Edge subdivide, Edge Collapse should handle UV's intelligently, but since UV's are a per-face attribute, normal edge collapse will fail
- in areas such as the boundries of 'UV islands'. So for each edge collection we need to build a set of 'welded' UV vertices and edges for it.
+ in areas such as the boundaries of 'UV islands'. So for each edge collection we need to build a set of 'welded' UV vertices and edges for it.
The welded UV edges can then be sorted and collapsed.
*/
typedef struct wUV{