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authorTon Roosendaal <ton@blender.org>2010-12-04 19:02:04 +0300
committerTon Roosendaal <ton@blender.org>2010-12-04 19:02:04 +0300
commitb3eea07e8472eb68c43110c44982f82900a41b20 (patch)
tree8a1ffe67ced13cb585169ad8bb56c930fc60758c /source/blender/editors/mesh
parentcadd08b16f746fff288b7746553d464a87058cc9 (diff)
IRC report:
Adding mesh primitive circle/cone/tube now has first vertex on top. Looks much nicer on low vertex totals. Fix provided by Mario G Kishalmi, thanks!
Diffstat (limited to 'source/blender/editors/mesh')
-rw-r--r--source/blender/editors/mesh/editmesh_add.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_add.c b/source/blender/editors/mesh/editmesh_add.c
index da3f7e3f916..e15e8e05f59 100644
--- a/source/blender/editors/mesh/editmesh_add.c
+++ b/source/blender/editors/mesh/editmesh_add.c
@@ -1201,7 +1201,10 @@ static void make_prim(Object *obedit, int type, float mat[4][4], int tot, int se
else if(ext==0)
depth= 0.0f;
- /* vertices */
+ /* first vertex at 0° for circular objects */
+ if( ELEM3(type, PRIM_CIRCLE,PRIM_CYLINDER,PRIM_CONE) )
+ phi = 0.0f;
+
vtop= vdown= v1= v2= 0;
for(b=0; b<=ext; b++) {
for(a=0; a<tot; a++) {