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authorCampbell Barton <ideasman42@gmail.com>2021-06-25 10:03:14 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-06-26 10:07:05 +0300
commitb5542c1ea4c29c56338706158578c41f6e65df5c (patch)
tree2d6c0a62a7f9b91a5172ef96ef1076904566545f /source/blender/editors/metaball/mball_edit.c
parentc1fe58244646c7ecc58fba1bdbf7c511750b14c9 (diff)
Edit Mesh: optimize common use-cases for partial updates
Skip updating normals & tessellation for contiguous geometry regions for operations such as translate & uniform scale. This means when all geometry is selected, no updates are needed as the relative locations of vertices aren't being modified. Performance: As this is skipping a multi-threaded operation, larger improvements are noticeable on systems with fewer cores. - ~1.15x to ~1.3x overall gain for 32 cores. - ~1.7x to ~2.2x overall gain for 1 core (limited using `-t 1` argument). Details: - Rotate & non-uniform scale only skip tessellation. - Proportional editing and axis-mirror have special handling ensure geometry is properly grouped before considering a face part of a single group that can be skipped. - Loose vertices always need their normals to be recalculated since they're calculated based on the location. - Non-affine transform operations such as shrink-fatten & bend, don't take advantage of this optimization. - Snap projection also disables the optimization.
Diffstat (limited to 'source/blender/editors/metaball/mball_edit.c')
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