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authorClément Foucault <foucault.clem@gmail.com>2017-11-06 18:47:23 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-11-06 19:43:14 +0300
commited555750eb8294005f54425094cb692f29830631 (patch)
treee0b0149dd5959080ca39bd53b3baefe527413f99 /source/blender/editors/metaball
parent5d70e847dd6f5182fa67c3b08260fbb5366009b5 (diff)
DRW: Use pseudo persistent memory pool for the rendering data structure.
This gets rid of the bottleneck of allocation / free of thousands of elements every frame. Cache time (Eevee) (test scene is default file with cube duplicated 3241 times) pre-patch: 23ms post-patch: 14ms
Diffstat (limited to 'source/blender/editors/metaball')
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