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authorAntony Riakiotakis <kalast@gmail.com>2013-08-19 21:37:21 +0400
committerAntony Riakiotakis <kalast@gmail.com>2013-08-19 21:37:21 +0400
commit789ee1bfccbdf5be842c91b7c60334a06f3dc4c9 (patch)
tree8aee99417d21883c141684547b1357bcc6c0b41f /source/blender/editors/metaball
parent16ed997d21595c5af413da84df933bd5bb599163 (diff)
Dyntopo:
* Actually check if normal recalculation flags exists and set it when splitting nodes in dyntopo. Right now, nodes that need GPU buffer update will always get in the list to get their normals generated, but to avoid a possible future breakage better do it right now. * Avoid keeping deleted/removed vertices in vertex-to-node and unique vertex hashes, since some checks rely on those and may go awry if these still exist. Also they pollute the hashes, and may hurt performance somewhat.
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