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authorCampbell Barton <campbell@blender.org>2022-03-17 06:37:20 +0300
committerCampbell Barton <campbell@blender.org>2022-03-17 06:37:20 +0300
commit1d88aeb95fc40771be7ef3a835af4206c845aa9b (patch)
treeac7108df46d7dcc7b6cebd206b0e3448f774f456 /source/blender/editors/metaball
parentea0c86e961de20d4215824d5cfd239a1f4c4cc90 (diff)
View 3D: support for select passthrough when picking selected items
Currently this isn't used in the key-map, it will eventually allow the 3D viewports tweak tool to match the behavior of other editors that support tweaking a selection without first de-selecting all other elements.
Diffstat (limited to 'source/blender/editors/metaball')
-rw-r--r--source/blender/editors/metaball/mball_edit.c11
1 files changed, 8 insertions, 3 deletions
diff --git a/source/blender/editors/metaball/mball_edit.c b/source/blender/editors/metaball/mball_edit.c
index 55cae268e75..06a649e5b6c 100644
--- a/source/blender/editors/metaball/mball_edit.c
+++ b/source/blender/editors/metaball/mball_edit.c
@@ -854,9 +854,14 @@ bool ED_mball_select_pick(bContext *C, const int mval[2], const struct SelectPic
bool found = ed_mball_findnearest_metaelem(C, mval, true, &base, &ml, &selmask);
- if ((params->sel_op == SEL_OP_SET) && (found || params->deselect_all)) {
- /* Deselect everything. */
- changed |= ED_mball_deselect_all_multi(C);
+ if (params->sel_op == SEL_OP_SET) {
+ if ((found && params->select_passthrough) && (ml->flag & SELECT)) {
+ found = false;
+ }
+ else if (found || params->deselect_all) {
+ /* Deselect everything. */
+ changed |= ED_mball_deselect_all_multi(C);
+ }
}
if (found) {