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authorCampbell Barton <ideasman42@gmail.com>2018-11-26 05:49:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-11-26 06:02:09 +0300
commit74938480083a908a5d1fad448f1214b214727bf3 (patch)
treecbc5ddb594a7676e87a10fa9f2ddcbc6acef2316 /source/blender/editors/object/object_add.c
parentb4e037fe14052619e23863ca08524c97181b3292 (diff)
3D View: remove 3D cursor
Use 3D cursor from the scene (was previously used for local-view).
Diffstat (limited to 'source/blender/editors/object/object_add.c')
-rw-r--r--source/blender/editors/object/object_add.c9
1 files changed, 2 insertions, 7 deletions
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index c4eb0aad337..8b592d3b7ef 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -163,13 +163,8 @@ static EnumPropertyItem lightprobe_type_items[] = {
void ED_object_location_from_view(bContext *C, float loc[3])
{
- View3D *v3d = CTX_wm_view3d(C);
- Scene *scene = CTX_data_scene(C);
- const float *cursor;
-
- cursor = ED_view3d_cursor3d_get(scene, v3d)->location;
-
- copy_v3_v3(loc, cursor);
+ const Scene *scene = CTX_data_scene(C);
+ copy_v3_v3(loc, scene->cursor.location);
}
void ED_object_rotation_from_quat(float rot[3], const float viewquat[4], const char align_axis)