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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-12-01 02:58:09 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-12-01 03:09:38 +0300 |
commit | b29ee36f6ad1246d8c48aadc0992d76a2c598a0e (patch) | |
tree | dc1ebc60e672e9aa6e739224e6b8b6e0be926aa8 /source/blender/editors/object/object_add.c | |
parent | 09fdacdb397b26cd7cde869e8f31d4f4f147f25a (diff) |
Fix T46900: Inset Faces Thickness & Depth Do Not Use Scene Units (i.e. Imperial).
Was the case of several Mesh operators actually (and probably others, but cannot check
everything). Added `RNA_def_property_float_distance` helper, avoids having to
set PROP_DISTANCE subtype explicitly each time...
Diffstat (limited to 'source/blender/editors/object/object_add.c')
-rw-r--r-- | source/blender/editors/object/object_add.c | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c index 7ef6638e753..2888077faf2 100644 --- a/source/blender/editors/object/object_add.c +++ b/source/blender/editors/object/object_add.c @@ -261,10 +261,7 @@ static void view_align_update(struct Main *UNUSED(main), struct Scene *UNUSED(sc void ED_object_add_unit_props(wmOperatorType *ot) { - PropertyRNA *prop; - - prop = RNA_def_float(ot->srna, "radius", 1.0f, 0.0, OBJECT_ADD_SIZE_MAXF, "Radius", "", 0.001, 100.00); - RNA_def_property_subtype(prop, PROP_DISTANCE); + RNA_def_float_distance(ot->srna, "radius", 1.0f, 0.0, OBJECT_ADD_SIZE_MAXF, "Radius", "", 0.001, 100.00); } void ED_object_add_generic_props(wmOperatorType *ot, bool do_editmode) |