diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-12-09 14:48:18 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-12-09 14:48:18 +0400 |
commit | 22505c10f8b16e4e7064db9bd8636a4cbce8c6e0 (patch) | |
tree | e3fdfced747e0a4668b72642fdd2667be4e54916 /source/blender/editors/object/object_add.c | |
parent | a20a0ce7c780c6ede82f20d3e55e558c779681a9 (diff) |
fix [#33442] Units
adding meshes were scaling the user input values so the distance on the button didnt relate to the scale of the object added.
Now use an invoke function that scales unset default values.
Diffstat (limited to 'source/blender/editors/object/object_add.c')
-rw-r--r-- | source/blender/editors/object/object_add.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c index ad1e2816c10..7c4a547debc 100644 --- a/source/blender/editors/object/object_add.c +++ b/source/blender/editors/object/object_add.c @@ -210,8 +210,8 @@ float ED_object_new_primitive_matrix(bContext *C, Object *obedit, invert_m3_m3(imat, mat); mul_m3_v3(imat, primmat[3]); - if (v3d) { - float dia = ED_view3d_grid_scale(scene, v3d, NULL); + { + const float dia = v3d ? ED_view3d_grid_scale(scene, v3d, NULL) : ED_scene_grid_scale(scene, NULL); if (apply_diameter) { primmat[0][0] *= dia; |