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author | Henrik Dick <weasel> | 2021-08-17 21:04:27 +0300 |
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committer | Antonio Vazquez <blendergit@gmail.com> | 2021-08-17 21:20:47 +0300 |
commit | 88dc274d0533e3b4427a61718958bf84367b5077 (patch) | |
tree | b37cb6d150dd28419e4bcede23286cfeb8e409ca /source/blender/editors/object/object_add.c | |
parent | 96d0cd57dcca122657eb14fe071c78cdf9580e0d (diff) |
GPencil: Convert from Mesh copying Vertex Groups
This patch adds the missing ability to keep the vertex groups when converting to a grease pencil object. This is increadible useful to create rigged grease pencil objects which move together with rigged meshes.
Differential Revision: https://developer.blender.org/D12249
Diffstat (limited to 'source/blender/editors/object/object_add.c')
-rw-r--r-- | source/blender/editors/object/object_add.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c index f98f3242163..12b52907057 100644 --- a/source/blender/editors/object/object_add.c +++ b/source/blender/editors/object/object_add.c @@ -2844,7 +2844,8 @@ static int object_convert_exec(bContext *C, wmOperator *op) matrix, 0, use_seams, - use_faces); + use_faces, + true); /* Remove unused materials. */ int actcol = ob_gpencil->actcol; |