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authorMonique Dewanchand <mdewanchand>2022-09-14 22:30:20 +0300
committerMonique <mdewanchand@atmind.nl>2022-09-14 22:30:56 +0300
commit23276bcc37acc54f1e1814abdf482a432523c3a6 (patch)
tree8677bacc96fb953fb27625a6ae563aa1ae5e1769 /source/blender/editors/object/object_add.cc
parent1a4854898000661dd7cf57492a7a75cb60ea63ef (diff)
Adding `const Scene*` parameter in many areas.
Related to {D15885} that requires scene parameter to be added in many places. To speed up the review process the adding of the scene parameter was added in a separate patch. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15930
Diffstat (limited to 'source/blender/editors/object/object_add.cc')
-rw-r--r--source/blender/editors/object/object_add.cc6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/object/object_add.cc b/source/blender/editors/object/object_add.cc
index c651affd96a..ee2bb551c40 100644
--- a/source/blender/editors/object/object_add.cc
+++ b/source/blender/editors/object/object_add.cc
@@ -619,14 +619,14 @@ Object *ED_object_add_type_with_obdata(bContext *C,
Object *ob;
if (obdata != nullptr) {
BLI_assert(type == BKE_object_obdata_to_type(obdata));
- ob = BKE_object_add_for_data(bmain, view_layer, type, name, obdata, true);
+ ob = BKE_object_add_for_data(bmain, scene, view_layer, type, name, obdata, true);
const short *materials_len_p = BKE_id_material_len_p(obdata);
if (materials_len_p && *materials_len_p > 0) {
BKE_object_materials_test(bmain, ob, static_cast<ID *>(ob->data));
}
}
else {
- ob = BKE_object_add(bmain, view_layer, type, name);
+ ob = BKE_object_add(bmain, scene, view_layer, type, name);
}
Base *ob_base_act = view_layer->basact;
@@ -3811,7 +3811,7 @@ static int object_add_named_exec(bContext *C, wmOperator *op)
/* object_add_duplicate_internal() doesn't deselect other objects, unlike object_add_common() or
* BKE_view_layer_base_deselect_all(). */
- ED_object_base_deselect_all(view_layer, nullptr, SEL_DESELECT);
+ ED_object_base_deselect_all(scene, view_layer, nullptr, SEL_DESELECT);
ED_object_base_select(basen, BA_SELECT);
ED_object_base_activate(C, basen);