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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-06 13:07:27 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-16 20:55:33 +0300
commit34ab90f546f097cada951b2c9ca22bf271996980 (patch)
treeebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/editors/object/object_bake_api.c
parent0c495005dd83913864acb510c1d4194a2275dbb0 (diff)
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/editors/object/object_bake_api.c')
-rw-r--r--source/blender/editors/object/object_bake_api.c16
1 files changed, 7 insertions, 9 deletions
diff --git a/source/blender/editors/object/object_bake_api.c b/source/blender/editors/object/object_bake_api.c
index 40a49df1657..60533e382e8 100644
--- a/source/blender/editors/object/object_bake_api.c
+++ b/source/blender/editors/object/object_bake_api.c
@@ -623,11 +623,11 @@ static size_t initialize_internal_images(BakeImages *bake_images, ReportList *re
}
/* create new mesh with edit mode changes and modifiers applied */
-static Mesh *bake_mesh_new_from_object(EvaluationContext *eval_ctx, Main *bmain, Scene *scene, Object *ob)
+static Mesh *bake_mesh_new_from_object(Depsgraph *depsgraph, Main *bmain, Scene *scene, Object *ob)
{
ED_object_editmode_load(ob);
- Mesh *me = BKE_mesh_new_from_object(eval_ctx, bmain, scene, ob, 1, 0, 0);
+ Mesh *me = BKE_mesh_new_from_object(depsgraph, bmain, scene, ob, 1, 0, 0);
if (me->flag & ME_AUTOSMOOTH) {
BKE_mesh_split_faces(me, true);
}
@@ -645,9 +645,7 @@ static int bake(
const char *custom_cage, const char *filepath, const int width, const int height,
const char *identifier, ScrArea *sa, const char *uv_layer)
{
- EvaluationContext *eval_ctx = DEG_evaluation_context_new(DAG_EVAL_RENDER);
Depsgraph *depsgraph = DEG_graph_new(scene, view_layer, DAG_EVAL_RENDER);
- DEG_evaluation_context_init_from_view_layer_for_render(eval_ctx, depsgraph, scene, view_layer);
int op_result = OPERATOR_CANCELLED;
bool ok = false;
@@ -795,7 +793,7 @@ static int bake(
BKE_scene_graph_update_tagged(depsgraph, bmain);
/* get the mesh as it arrives in the renderer */
- me_low = bake_mesh_new_from_object(eval_ctx, bmain, scene, ob_low);
+ me_low = bake_mesh_new_from_object(depsgraph, bmain, scene, ob_low);
/* populate the pixel array with the face data */
if ((is_selected_to_active && (ob_cage == NULL) && is_cage) == false)
@@ -810,7 +808,7 @@ static int bake(
/* prepare cage mesh */
if (ob_cage) {
- me_cage = bake_mesh_new_from_object(eval_ctx, bmain, scene, ob_cage);
+ me_cage = bake_mesh_new_from_object(depsgraph, bmain, scene, ob_cage);
if ((me_low->totpoly != me_cage->totpoly) || (me_low->totloop != me_cage->totloop)) {
BKE_report(reports, RPT_ERROR,
"Invalid cage object, the cage mesh must have the same number "
@@ -842,7 +840,7 @@ static int bake(
ob_low->modifiers = modifiers_tmp;
/* get the cage mesh as it arrives in the renderer */
- me_cage = bake_mesh_new_from_object(eval_ctx, bmain, scene, ob_low);
+ me_cage = bake_mesh_new_from_object(depsgraph, bmain, scene, ob_low);
RE_bake_pixels_populate(me_cage, pixel_array_low, num_pixels, &bake_images, uv_layer);
}
@@ -868,7 +866,7 @@ static int bake(
tmd->quad_method = MOD_TRIANGULATE_QUAD_FIXED;
tmd->ngon_method = MOD_TRIANGULATE_NGON_EARCLIP;
- highpoly[i].me = bake_mesh_new_from_object(eval_ctx, bmain, scene, highpoly[i].ob);
+ highpoly[i].me = bake_mesh_new_from_object(depsgraph, bmain, scene, highpoly[i].ob);
highpoly[i].ob->restrictflag &= ~OB_RESTRICT_RENDER;
/* lowpoly to highpoly transformation matrix */
@@ -971,7 +969,7 @@ cage_cleanup:
md->mode &= ~eModifierMode_Render;
}
- me_nores = bake_mesh_new_from_object(eval_ctx, bmain, scene, ob_low);
+ me_nores = bake_mesh_new_from_object(depsgraph, bmain, scene, ob_low);
RE_bake_pixels_populate(me_nores, pixel_array_low, num_pixels, &bake_images, uv_layer);
RE_bake_normal_world_to_tangent(pixel_array_low, num_pixels, depth, result, me_nores, normal_swizzle, ob_low->obmat);